Fixes the last problems in the release, this is the final patch for the mod. Enjoy.
It's with great joy that the Hell in the Pacific TC team for MOH:AA brings you version 2.0. It has been a very long road in development of this project but it finally comes to the end. Now we are excited to see if the playing community will pick up this mod and support it.
Hell in the Pacific 2.0 consists of 17 deathmatch maps, 7 objective maps, 4 new gameplay modes, 2 new active classes, Japanese axis taunts, Japanese axis weapons, and too many new skins for both the allies and axis to even count. All of this material is set in the pacific theater of WW2.
What the team wanted to accomplish was to take the best MOH title and diverge the WW2 focus to that of the pacific theater. At the time it was a fresh concept and EA soon followed with its own WW2 pacific theater MOH title. We feel confident as to the success of Hell in the Pacific 2.0 as it places you in that theater and yet still has its heart and soul core gameplay you will find in MOH:AA that was and still is a hit with MOH fans. Our goal was to simply change the theme and enhance.
I'm pleased to announce the release of Hell in the Pacific version 2.
It's been over 2 years in the making and features new game types, new features and a large variety of unusual maps; plus new wepaons and over 20 new player skins, as well as a professional sound track.
It weighs in at 450 meg, but it's worth the DL if you are an MOHAA fan. You can see more about here: Modtheater.com