HD World by Clipodel
Jan 8, 2013 Full Version 2 commentsHere is a set of detailed textures, normal maps and new models designed to improve the graphics and use of the engine to the maximum.
1) Improved models of weapons from both the first and the third person. Now every barrel right card lighting, detailed textures, light reflection and the environment. World model now correspond to the models in the hands of the player.2) improve the appearance of models of players. Form of special forces is made of special rubberized material, rather than a simple cloth. The terrorists have changed the look of the side, and the original definition differs slightly.3) All the textures from Half-Life 2 and the majority of CSS improved by the addition of detailed textures, making them more visible on closer inspection. Replaced the texture of bricks on assault and office. Replaced some texture models environment. Each model adds its own texture map coverage, which allows realistic and reflect the light of the gaming world.
Here is a set of detailed textures, normal maps and new models designed to improve the graphics and use of the engine to the maximum.
Hi,
I'm experiencing an issue with the weapons world models. They are simply disappeared on both ground and player's hands. They can still shoot and can be taken from the ground but not seen.
I'm using Steam version on highest graphical settings. Note that, this wasnt happening on old file structure, it only started to happen when my css tranformed to new file structure where you put your mods in 'custom' directory.
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Probably should assess not only the surface modes. and download it and see the scale of all Changes made to the game. And believe me, they include not only the reflection of light.
Sure, Let's make everything shiny, After all it does add realism.