which swaps some Single-player code off the scripts.
This swapped code will not be compiled, thus reducing the risk of exceeding the Maximum Statement Limit set for the Compiler.
The Maximum Statement Limitation was a real pain in the brain during the past Mod development process, some level scripts required heavy code removal. Additionally, features and new dynamic events had to be reduced to a minimum due to the limitation and some goals were not realized and we struggled to find any solutions to get them to work.
How ever, we are more than happy to present you the latest version of our contribution to the EF2 community: Version 4.1 of the HaZardModding Co-op Script Mod for Star Trek® Elite Force