The HaZardModding Coop Mod allows you to play the Single-Player Story and all the Secret levels Co-Operatively in Multi-Player. Supporting up to 8 players via LAN or Internet. Each Player can chose one of 3 Classes with specific abilities, to support the Team. Using the Tricorder primary scan mode when close to a Player, will activate the specific Class ability.

Add file Report HaZardModding Co-op Mod 6.03
Filename
stef2_hzm_coop_mod_603.fixed.zip
Category
Full Version
Uploader
Chrissstrahl
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Updated
Size
131.56mb (137,953,615 bytes)
Downloads
115 (1 today)
MD5 Hash
feb43bd370098df64939c369dfc36651
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Description

Version 6.03 released 2017.07.09, with improved stability, many new features and bug fixes. EDIT: Fixed Zip-Archive

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HaZardModding Co-op Mod 6.03
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Commissar1032
Commissar1032

I can't open the zip. Windows says that it is corrupted.

*EDIT: Changed file type to .rar and it's fine.

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Chrissstrahl Author
Chrissstrahl

Ya, you are right, checked the file in a Hex-Editor it seams that I accidentally created a 7zip-Archive, but assigned the .zip file Extension.

Thanks, I will re-upload the file but with the correct type.

I guess you won't be the only one that will have that issue, and not everyone will have winrar, much less will be as creative as you and rename the file ;)

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Chrissstrahl Author
Chrissstrahl

Fixed, thanks to Commissar1032
Uploaded new Archive, it is now named stef2_hzm_coop_mod_603.fixed.zip

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RealApprentice
RealApprentice

I thought development was completed some years ago. Pretty neat though, that you continue to develop this . . .

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Chrissstrahl Author
Chrissstrahl

RealApprentice
Well yes, and no...see bellow.
Thanks!
I plan to complete the rpg_enterprise_e map with a complete Story driven mission and add/improve some features of the coop mod.
As well as to upgrade the existing missions with full Tricorder description Support(Archetypes)...

Since we can now change the c++ code we have more possibilities and much to learn in c++. So I decided that I will do another version of the mod, which is the 5th complete rewrite of the coop mod, aka as Version 6.xx.
With the complete rewrite the old scripts became impractical and the best was to start from scratch. It took only 6 Month, which was faster then adjusting the scripts to the new fixed/improved/coopified gamecode.

Others would see it as wasted time, but I had a lot of fun and I have learned quite a lot during the development. A man needs a hobby, right ?

Btw, I remember you from the Elite Force Games, haven't seen you in a long time! I hope you do well :)

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RealApprentice
RealApprentice

Chrissstrahl

I plan to complete the rpg_enterprise_e map with a complete Story driven mission and add/improve some features of the coop mod.
As well as to upgrade the existing missions with full Tricorder description Support(Archetypes)...

Nice! If you need help in testing, I will be happy to help ;)

Since we can now change the c++ code we have more possibilities and much to learn in c++. So I decided that I will do another version of the mod, which is the 5th complete rewrite of the coop mod, aka as Version 6.xx.
With the complete rewrite the old scripts became impractical and the best was to start from scratch. It took only 6 Month, which was faster then adjusting the scripts to the new fixed/improved/coopified gamecode.

Others would see it as wasted time, but I had a lot of fun and I have learned quite a lot during the development. A man needs a hobby, right ?

C++ coding isn't a waste of time, especially when you can use that knowledge to venture out to other endeavours.

Btw, I remember you from the Elite Force Games, haven't seen you in a long time! I hope you do well :)

I'm doing very well, thank you for asking. Though I did stop developing content for Elite Force. The game is 17 years already and no active development is going on now. The only thing that is being played, is the RPG-X mod which hasn't seen any new updates in 4 years already.

I did create content for RPG-X but after TiM proved to be an arse by superseding his own ego (immaturely pulling himself out of the argument by pointing fingers and making other people look bad), I decided to pull myself entirely out of the RPG-X community and after Wade Valentine and Grand Nagus, I no longer allow my work to be used in RPG-X or any other Ubergames created content.

Last year I completely removed my Elite Force folder after 16 consecutive years, which was around 30 GB. Come to think of it, Elite Force was the first thing besides Windows that I installed on every new desktop PC that I've build in the last 15 years. :D

The last two years I have ported my main assets towards Jedi Academy, so that I have a online and playable portfolio and have been busy in other ventures. I regard myself these days as a consultant mapper if I'm not busy with case modding and custom scratch builds, which is pretty interesting by itself . . .

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Chrissstrahl Author
Chrissstrahl

@RealApprentice
I could indeed use some help with testing, this time with the Coop Mod it self. The last time I did the final tests alone and it turns out v 6.03 has many issues if there is more than one player on the server. I don't want this to happen again.

I had my experience with RPG-X, the mod was really good, the ONLY thing that I found really bad about the mod was the community. So much hostility, everything had to be controlled by someone and things where taken to serious. I know this will not win me any friends writing this, but to be honest, that is the way I think of the community by the experiences I made with it. There where exceptions like there always are.
I also think that there are so many other RPG games that it is really hard for a Mod that is for a very old game to get any attention at all.

I have heard a lot of negative comments about TIM over the years, any they are remarkably similar, especially when considering that they come from different people who are not connected to each other. But I don't know the guy, so I don't really care.

I wonder where all the (modding) people are now :D

I made mistakes with my Mod and the associated responsibility that comes with it. After 11 years, I know now many things that I could have done better, faster, more efficient or where I should have said yes instead of no and no instead of yes.
But altogether I think I did okay with the resources and experience I had at those times. But I still wonder how it would have been if the game would not have been dead, but alive like STVEF used to be.

30gb is quite a lot, I checked and was surprised, that I got around 40gb, I thought it would be less.
I really need to clean up, I still have my Folder where the Installation for the EF2-Leauge is, that wasn't touched since 2007.
I think without all the duplicates it would be only half as much :D . But once I delete to much it is probably gone for ever, so I need to be very careful what I delete.

I managed to avoid installing by extracting the registry keys, since my files are all on separate drives that seamed the most comfortable thing to do.

Jedi Academy is a game that comes up quite often, I wonder what is going on there.

What games did you do mapping in ?

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