The mod you are trying to view has ceased development and consequently been archived. If you are a member of this mod, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

Basic outline for the mod. It is based on a game I have been playing. Might be familiar to some of you. --- The player is a magician with the ability to cast spells. He arrives in the world to fight evil. The world is run by 5 gods. The player can choose which god he wants to work for. This is important because each god has different creatures and spells to give to the magician. The player has an army of ally creatures that he commands. The main role of the player is to direct the creatures, while he stands back and helps as necessary. These creatures follow the player and then attack enemies within their attack radius. They can be ordered to go to a specific location or to attack a specific target. Some of the creatures have magical attacks or defenses. These magical creatures will drain energy from the magician to perform their magic. The enemies are the same 5 groups of creatures that the player uses. The gods are opposing each other. The battles are between the god the player chooses...

Report RSS Keepin in Touch

Thought people might be interested in progress on the Happeh Fantasies mod. Since I am learning coding while coding, progress is kinda slow. So far: Added a rear view for when the monsters sneak up behind you. Added an overhead map view which shows all the details of the current map like buildings and

Posted by on

Thought people might be interested in progress on the Happeh Fantasies mod. Since I am learning coding while coding, progress is kinda slow. So far:

Added a rear view for when the monsters sneak up behind you. Added an overhead map view which shows all the details of the current map like buildings and trees etc. The HUD has been adjusted to reflect various changes.

There is now an inventory screen for the player. When the player picks up a piece of armor, it will show up in his inventory. Then he can click on that armor to see the 3d model of the armor and the attributes it has in text format.

Added in combat calculations like in D&D. That was fun. It is interesting how often the player or the enemy misses when attacking. Adds to the excitement when you swing 4 times at an enemy and every swing is a miss. ;)

Added health, mana and psychic energy regenerators. I am proud of this idea. The regenerators increase each attribute by a small amount when the player is near it. The neat part is how it will be implemented. The health regenerators will be medi kits, doctors or priests. Like in HL, an NPC can inject you and your health will slowly increase if you stay next to him. Or the priest can cast a healing spell that works if you stay next to him.

The mana regenerators are for places like woods, the tops of hills or glades where natural earth energy gathers. The psychic energy regenerators will be churches, temples and shrines. The player can go in the church and the holy energy will recharge him psychically. Or he can go the temple and meditate to psychically recharge.

Can you tell I am pumped about the ideas? ;)

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: