Hammer Deluxe is an open source half-life 2 modification of the episode 2 engine of which has been modified especially for half-life 2 map makers in order to make much more advanced maps, puzzles and randomized events to make levels much easier to achieve.

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cW#Ravenblood

awesome

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dafatcat
dafatcat

That's really cool, but how can you make sure that it will always have a possible route for players to get through it?

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~Mapster(WFc) Author
~Mapster(WFc)

All i did for the last obstacle of select a certain amount of blocks to not break and name them differently. Do that 5 times then get the random_event to pick one of them.

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DELTΔ
DELTΔ

i get it so you made 5 possible paths and only one will be randomly selected awesome =D

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~Mapster(WFc) Author
~Mapster(WFc)

Yep :)

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Dan2025
Dan2025

I'm sorry but I'm I don't see what's significant about this. Is it that the ground's always breaking in a different fashion each time you load the map?

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~Mapster(WFc) Author
~Mapster(WFc)

Yep, the obstacle course randomizes everytime you load the map so no one can play the map 5 times in a row and win it exactly the same way every time making it harder for people to replay.

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DELTΔ
DELTΔ

oh by the way its awesome but i realized in games like hl2 and portal when you die the map resets to the last load did you make a way to avoid that or is it a teleport instead of a instant kill type brush under the ground?? also there was no first person view while it waited for you to click or press space which would usually mean that you didn't even die at all im not calling you guys liars or anything just asking how you did it cause i think of some cool ways to use that feature on its own =D

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~Mapster(WFc) Author
~Mapster(WFc)

The obstacle course randomizes on map start, i don't think there will be any way to make sure that when you reload the map it won't be the same as the last time you played it as that's a bit out of my league atm.

In this map when you fall to the ground it does is teleport you to the beginning so it's not reloading the map in any way as you could tell the broken slabs are still there and the first obstacle hasn't randomized.

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DELTΔ
DELTΔ

i thought so cool =D

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CarnageX
CarnageX

So whats the point? Its a small *** map that no one will play over and over again, cause its boring. So what else is there to this?

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~Mapster(WFc) Author
~Mapster(WFc)

It's an example map. It's not meant to be a loved and adored map, just to show off the fact that the logic_random_event works and how it could be used.

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dark-flow
dark-flow

neat, now all i need to do is find a program that can open the game because it is an RAR file of which I am incapable of opening

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~Mapster(WFc) Author
~Mapster(WFc)

look for winrar on google

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LiamFarley1998
LiamFarley1998

Fake Dmm withe multiple outputs, all but one break everytime

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~Mapster(WFc) Author
~Mapster(WFc)

Its not Dmm. Just a bunch of func_break blocks that break when you touch them.

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Description

A map made to demonstrate a possible use for the logic_random_event entity.

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hammer_deluxe_event_2.mp4
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