Hammer Deluxe is an open source half-life 2 modification of the episode 2 engine of which has been modified especially for half-life 2 map makers in order to make much more advanced maps, puzzles and randomized events to make levels much easier to achieve.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Some Hammer Deluxe Entity modifications (view original)
Some Hammer Deluxe Entity modifications
embed
share
view previous next
 
Post comment Comments
dafatcat
dafatcat Aug 6 2009, 4:19pm says:

I've always wanted to put more than one thing in a crate :P Good work.

+2 votes     reply to comment
~Mapster(WFc)
~Mapster(WFc) Aug 6 2009, 10:03pm replied:

Heh yeah, that's what made me start up this whole thing :D

+2 votes     reply to comment
ammd
ammd Aug 7 2009, 1:12pm says:

it would me cool if you can add more then 5 alternativs

+2 votes     reply to comment
~Mapster(WFc)
~Mapster(WFc) Aug 7 2009, 10:25pm replied:

You won't need more than 5 heh.

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Description

item_item_crate
This entity was modified to make it possible to spawn 5 different items at the max apon being broken instead of just 1.

item_random_item
A custom entity created to spawn a random selectable item apon map start up or on trigger

logic_random_event
Ever wanted to randomize you're map? This entity will make it so you can't replay a map and finish it exactly the same way everytime by rolling a random number which then triggers a random event in the entitys output table.

npc_zombie
An example of all the npc's of which will be able to be modified via hammer so you can modify the skin, health, models and their will be more coming soon in order to make things like boss's possible without creating a new entity in the source code.

game_string_text
An entity of which you can input 5 different strings and change them via input instead of making 5 different game_text with different channels.

Image Details
Type
Demonstration
Date
Aug 6th, 2009
Size
670×501
Options
URL
Embed (big)
Embed
Share
Report Abuse
Report media
Add Media
Members only