Halo: Starside Intercept is a Homeworld 2 total conversion bringing tactical space combat to the Halo universe.

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Ok, so I definitely owe y'all an explanation...

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Ok, so I definitely owe y'all an explanation...

I'm real sorry about the hiatus, I've been really busy with school and other projects, I just haven't had the time to work on this mod.

It's more than that, I've run up against a pretty big obstacle, one I don't think I'll be able to overcome and one that may put the whole project on hold permanently. It's an unfortunate phenomenon called 'z-clipping'. I don't quite know what that is, but when objects are far away from the camera, they begin to appear in the same spot, overlapping:

I don't know how to fix it, or if it can even be fixed. :(

BUT, that being said, there's still hope! Talkin' about the Homeworld remakes, with new and improved graphical features. I, pray they correct this problem, I /think/ they said they were going to increase mod support, so that may allow the modding community to fix my little issue. When I first started this mod, I had a vision of having an actual fullsize Halo ring that you could land ships on and interact with. Planets too, with 3D terrain, atmospheric effects, orbital elevators, Forerunner megastructures, all that jazz. I'm so close, but I don't feel comfortable releasing a broken mod.

I still have school + work + other projects to worry about, but rest assured, these Homeworld remakes will cut into my free time, and I want to hit the ground running with the Steam workshop. Not to toot my own horn, but much of the content I made for HSI still holds up by modern standards. I personally can't wait to see how they look in the improved engine. Now, it's hard to find team members that can continue to help out with all they have going on, but with the Steam workshop, I think this will all change for the better.

Again, sorry about the delay! I will try and have something soon for you guys.

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Nathanius
Nathanius

One thing you might do is use a LOD without the inner blue layer, that could effectively get rid of the clipping effect.

I'm not sure if the camera distance is calculated from the 0,0,0 coordinate of the HOD though

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RINGLEADER Author
RINGLEADER

I've thought about doing that, I'm just worried that a distant section would look jarringly different than the nearby section. I made it in 16 sections because the HOD file is too big. Surprisingly it runs smoothly in game, minimal performance drop when the whole thing is in view.

I'm not sure about the camera distances, I've played around with them quite a bit to no avail. I know there are UI camera settings as well as ship specific camera settings in the .ship file.

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Thib
Thib

I had this issue and I found a way to solve it with the zoom. You should try to edit it I think. Here you have an example. It works for our ships :p

cameraDefaultMaxDistance = 7000
cameraDistanceMax = 7000
cameraDistanceMin = 100

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HW_Lover
HW_Lover

Looks like a problem occurred when a model have a face superpose another. Don't know if I made it clear :p

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