July the fourteenth, 1883: Being rather rudely awakened after a night of drunken revelry; Half-Rats is thrust into a rather dire situation. Utter calamity has erupted in the streets outside of the general store which he calls home - calamity of the most unnatural and horrific kind, that is. Now he and the shop keeper, Mr. Trask, must hold out against this infernal host of creatures together. Will they survive the night?

Add job Report [Revshare/Bonus] Animator Needed for RTS at Heath Games

This job was posted over 30 days ago. This means the position is now most likely filled & no longer available.

Artists located Anywhere.

Posted by Heath Games on

Project Name:

This and a few other details, I wish to not disclose in public. Interested persons, please contact for details.

Description:

A push-based RTS, in a similar vein as "Men of War". This is a graphically un-intensive project. Contact for further details.

Team Structure:

Kurt "Half-Rats" Nelson
Project Director, Game Design, 2D/3D Art, Sound Design, Music, Concept Art

James Perkins
Programmer Gameplay/AI/UI

Cameron "Shadow"
Programmer Gameplay/UI

Ryan Kohr
3D Artist

Vector Baccam
3D Artist

Draylon Polk
3D Artist

Previous Work:
Half-Rats: A Fever Dream
Half-Rats: Parasomnia (On Steam Now)

Talent Required:

3D Animator (1+)

- Animating Lower-Poly characters. No aimspaces or offsets needed. Some blendspaces may need to be set up. Simple work.

- Ability to export to FBX

- Experience with UE4 animation toolset is a plus

- Expected to rig and animate characters and possibly objects

Payment:

Short-term payment will come in the form of seasonal bonuses based on participation and work output - with profit-sharing coming when the game hits early-access and beyond.

For people serious about completing a project.

To Apply

Contact:
heathscoring@outlook.com (preferred)
Skype: heath_scoring