which compiler tools r u using, zoners or valve custom coz when i do round edges on small brushes, in game they sorta disappear, the compiler doesnt put a face on some of the corners it becomes see-thru...
Doesnt happen all the time just when im doing 'TINY, tiny' Brushes, lol
which compiler tools r u using, zoners or valve custom coz when i do round edges on small brushes, in game they sorta disappear, the compiler doesnt put a face on some of the corners it becomes see-thru...
Doesnt happen all the time just when im doing 'TINY, tiny' Brushes, lol
lol :P
Use a model, for that kind of thing, it's better than brushed based object
i don't have models :( and i really need some rigjt now to make my damn awesome map
right* lol