nice work btw (ive seen the next pic) but instead of a touchpad or button, why dont you have an invisible, usable trigger on the door with a func_wall shaped like c4 but turned off, Player walks over to door, uses it, c4 (func_wall) appears, timer starts, explosion happens = doors disappear so does the c4, and im sure ure using something similar just to make the doors disappear anyway. so it wudnt be too hard to implement but it would look a lot better instead of a switch that just happened to be sat there, lol. Keep up da good work tho...
nice work btw (ive seen the next pic) but instead of a touchpad or button, why dont you have an invisible, usable trigger on the door with a func_wall shaped like c4 but turned off, Player walks over to door, uses it, c4 (func_wall) appears, timer starts, explosion happens = doors disappear so does the c4, and im sure ure using something similar just to make the doors disappear anyway. so it wudnt be too hard to implement but it would look a lot better instead of a switch that just happened to be sat there, lol. Keep up da good work tho...
thx :)