In a world where HD and UHD packs for a 1998 game no longer make the cut, sprouts a small seed of hope. Half-Life: R will replace all viewmodels with updated versions, based (conceptually) on the default SD- and HD-content, including sounds and animations on a new arm rig. Because I can. It'll be hella rad.

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zzz124
zzz124 - - 47 comments

lookin good, thanks for coming back pa

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monster_urby
monster_urby - - 3,023 comments

Hello! :)

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MRCRSH407
MRCRSH407 - - 40 comments

Hi! :)

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MisterJolly
MisterJolly - - 71 comments

Good to see you back.

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Trust_58
Trust_58 - - 12 comments

Is really good
Are you gonna modify it or let it stay like this ?

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Hardflex Author
Hardflex - - 110 comments

Might give the textures another pass, but the model and anims are pretty much done

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Sheridan_I
Sheridan_I - - 222 comments

Mmmmm isn't that something. Sound is dope too. Have you considered giving gun sounds a revised soundscape (to mimic the way it would reverb in some closed spaces)?

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Hardflex Author
Hardflex - - 110 comments

I probably could, but then it would sound dumb in wide, open areas. Goldsrc's sound engine isnt't all that great.

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Sheridan_I
Sheridan_I - - 222 comments

Oh, so it can only reverb the same way for different areas. Didn't think they'd mess that one up.

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Hardflex Author
Hardflex - - 110 comments

The engine filters and changes the base sound to mimic open or closed spaces, it doesn't use separate clips for different environments. This is why the shooting sounds have to be somewhat generic so they're more adaptable.

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Sheridan_I
Sheridan_I - - 222 comments

Oh. So the engine itself creates the reverb effect - pretty simplistic solution on their part.

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