Prequel for Half-Life. Mod allows to look and take part at the events before the Half-Life. You assume the role of Dr. Gordon Freeman. You will meet Kleiner, Vance, Barney, Rosenberg and others characters.

Add file Report content HL: Induction SDK
Filename
indsdk.rar
Category
SDK
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FreeSlave
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559.94kb (573,380 bytes)
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735 (1 today)
MD5 Hash
87b94fcfa3c9b91478f70f4453feabb5
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Description

Now you can dowload .map and .rad files of Induction's maps. You can use some prefabs, but don't forget to mention me in credits.

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HL: Induction SDK
Comments
23-down
23-down

hm not sure what I shall say about it.
First thanks for decompiling the maps. I'm sure you're saving some noob with that time.

But why should anyone give you credits?
No map has been created by you so far.

Maps were created by valve & gearbox and by hoaxer who ported some maps like dorms from ps2 to PC and you didn't even mentioned them in your readme.txt that's bad.

As for the map rec this doesn't even work in hammer it's to laggy to look into it and my quad core should handle stuff like that easily.

It seems you modified some maps a little bit.
Well I still don't see the point in that.

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23-down
23-down

Oh should have taken a better look before posting you released also a mod to it. Ok then it's good. Still credits to the official owners of the maps are required. ;)

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FreeSlave Author
FreeSlave

It is not decompiling. These maps from my mod HL Induction. I used some places from Half-Life (c1a0 and c1a0d, one place from chapter "Offices", part of c0a0 map), HL Decay (dorms) and HL PS2 version (start of Hazard Course), but I change these places for mod. There are c1a0 and c1a0d in HL sdk, but places from Decay and PS2 version I completely reconstruct, because there some problems with decompiling. Map "reg" is completely my own map, maps "work" and "ik" include only some places from Half-Life.

Reply Good karma+5 votes
Tom25
Tom25

Eh, this is pretty cool. Thanks for the editable versions.

Reply Good karma Bad karma+3 votes
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Half-Life
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Half-Life
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Hazard Team
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