Prequel for Half-Life Mod allows to look and take part at the events before Half-Life. You assume the role of Dr. Gordon Freeman. You will meet Kleiner, Vance, Barney, Rosenberg and other characters.

Description

Now you can dowload .map and .rad files of Induction's maps. You can use some prefabs, but don't forget to mention me in credits.

Preview
[OUTDATED] HL: Induction SDK
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23-down
23-down - - 3,553 comments

hm not sure what I shall say about it.
First thanks for decompiling the maps. I'm sure you're saving some noob with that time.

But why should anyone give you credits?
No map has been created by you so far.

Maps were created by valve & gearbox and by hoaxer who ported some maps like dorms from ps2 to PC and you didn't even mentioned them in your readme.txt that's bad.

As for the map rec this doesn't even work in hammer it's to laggy to look into it and my quad core should handle stuff like that easily.

It seems you modified some maps a little bit.
Well I still don't see the point in that.

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23-down
23-down - - 3,553 comments

Oh should have taken a better look before posting you released also a mod to it. Ok then it's good. Still credits to the official owners of the maps are required. ;)

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FreeSlave Author
FreeSlave - - 274 comments

It is not decompiling. These maps from my mod HL Induction. I used some places from Half-Life (c1a0 and c1a0d, one place from chapter "Offices", part of c0a0 map), HL Decay (dorms) and HL PS2 version (start of Hazard Course), but I change these places for mod. There are c1a0 and c1a0d in HL sdk, but places from Decay and PS2 version I completely reconstruct, because there some problems with decompiling. Map "reg" is completely my own map, maps "work" and "ik" include only some places from Half-Life.

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laurasegobia518
laurasegobia518 - - 7 comments

¿Hey where i leave the patch?

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Tom25
Tom25 - - 91 comments

Eh, this is pretty cool. Thanks for the editable versions.

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Guest
Guest - - 689,427 comments

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F1andj
F1andj - - 21 comments

can i use it for my maps?

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