===================
Half-Life: Enriched
Version alpha 0.885
===================
Description:
============
HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
This build contains the following chapters:
-1: Hazard Course
0: Black Mesa Inbound
1: Anomalous Materials
2: Unforseen Consequences
3: Office Complex
4: We've got Hostiles
5: Blast Pit
6: Power Up
7: On A Rail
8: Apprehension
9: Residue Processing
10: Questionable Ethics
11: Surface Tension
12: 'Forget About Freeman'
13: Lambda Core
14: Xen
15: Gonarch's Lair
16: Interloper
17: Nihilanth
18: Endgame
More work is being done on the MOD. Check the MODDB page for new releases!
===================
Half-Life: Enriched
Version alpha 0.885
===================
Description:
============
HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.
This build contains the following chapters:
-1: Hazard Course
0: Black Mesa Inbound
1: Anomalous Materials
2: Unforseen Consequences
3: Office Complex
4: We've got Hostiles
5: Blast Pit
6: Power Up
7: On A Rail
8: Apprehension
9: Residue Processing
10: Questionable Ethics
11: Surface Tension
12: 'Forget About Freeman'
13: Lambda Core
14: Xen
15: Gonarch's Lair
16: Interloper
17: Nihilanth
18: Endgame
More work is being done on the MOD. Check the MODDB page for new releases!
Moddb.com
Installation:
=============
Copy the 'enriched' folder into your Half-Life folder (../Steam/steamapps/common/Half-Life/). Restart Steam and Half-Life: Enriched should be visible in your list.
For specific installation guidelines for the old retail (WON) version of Half-Life, please refer to the installation guide in the WON folder.
Copyright notices:
==========
- Original maps, models, sprites and sounds by Valve
- Updated and new maps, textures, models, sprites and code by Hezus
- Updated Half-Life SDK by Solokiller
Special Thanks:
==========
Beta Test Team:
- Al'Essandro
- AlexCorruptor
- SV BOY
- ContraZ_VII
- eyeling
- FedorZoddKanun
- jonnyquattro
- Mdisk64
- PsyWarVeteran
IMPORTANT: If you want to use any of the content from this MOD, ASK ME FOR PERMISSION FIRST. Just adding me in the credits is not enough.
Changelog:
==========
Version 0.885 (3rd December 2023)
----------------------------
Maps:
C00A & C00B:
- fixed transition error
Models:
- updated player model
- updated gordon player model
- new gina player model
- new barney player model
Misc:
- updated menu UI for HL25 build
- added 70_loc_english.vdf
- added michroma font
- removed redundant files from build
Sorry to report on this, but the UI scaling is still not fixed
I know this might be a bit nitpicky but there's a vertex on the nihilanth's model that doesn't appeared to have been attached to the left leg
Media.discordapp.net
This isn't a big issue so I'm sorry to bother with this but I just want to let you know incase you might be able to fix it later.
спс крутой мод:)
(я тут с альфы 0.63)
Hey, in unforeseen consequences (I believe the map name is exactly c2b) the cutscene of the zombie going up the grate is broken and will not let the player pass through to the other end.
The zombie is invincible when it's in this state.
Going back through the trigger zone does not fix, nor does reloading the game.
Steamcommunity.com
Steamcommunity.com
Steamcommunity.com
Hay un problema con la linterna en ciertos mapas ,simplemente la linterna no brilla
puede llegar a ser un de las texturas debido a su reescalado hd, solo hay que esperar a la siguiente actualizacion
How I can use this?
My gameplay of this mod Youtu.be
can this be used with the pre 25 anniversary version? because my game is very bugged
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