HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits.

Description

HL:Enriched is a HL mod that strives to polish and improve the Half-Life experience within the original engine limits. This build contains the following chapters: 0: Black Mesa Inbound 1: Anomalous Materials 2: Unforseen Consequences 3: Office Complex 4: We've got Hostiles

Preview
Half-Life: Enriched - Alpha version 0.25
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unoriginality14
unoriginality14 - - 38 comments

just beaten this demo, it was actually pretty interesting, i'd suggest design-wise is to visually (and somewhat layout-wise) base the maps off from HL1 PS2 as it actually does have some neat details and improvements, also the merged maps work nicely, good job with that, however there were handful of issues i had, some nitpicky some less so, like lack of geometry, or lack of collisions on some entities, or yellow dots around entities or lack of doors, or that in UC the maps between one where there was gman talking to scientist and map where you meet barney and get ammo from locker aren't merged like in AM, or that in AM one of the hev capsules in AM lack the lines, or how you can get into place where scientist gets killed by a headcrab but you can't save him. or how in beginning of WGH one turret somehow killed that one scientist around the slippery floor part when i wasn't even in that room, i was at the beginning of WGH before/after touching 1st laser, here take a look:
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either way, this was decent, good luck with the future on this project

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Hezus Author
Hezus - - 563 comments

Thanks for the detailed report and I much appreciate your comments! :)

I'm generally inclined to base my MOD of the original 1998 version, especially since the PS2 version was released more like a marketing aftertought 3 years down the line. I do like to check it out at some point, since I've never played it.

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