It has been nearly 3 months since initial release and I have collected feedbacks regarding this mod. Some bugs are fixed and new features and effects have been added.
PLEASE DO NOT EXPECT THIS MOD TO BE BETTER THAN MMOD AND RTX
Weapons
- Overall: Added smoke effect and view model sounds. Added PHYSICS
- Explosives: Explosive effect has been updated with new sprite and added break model
- Beretta M9: Added 3-round burst as secondary fire
- Python: Added ejected shells depending on the number of clips used
- M4A1: Increased the recoil
- Crossbow: Decrease fire rate to match the animation. Added two reload animations: Empty and "tactical" (Thanks salsa#6718)
- RPG: Decrease the "pause" moment when launching the rocket
- Gluon Gun: Added smoke and sparks effects when shooting
- Satchel: Can be picked up after deploy by pressing the USE button
- Tripmine: Added glow effects
- Hornet Gun: Secondary fire will make the hornet stuck to the wall for a while
Items
- Added physics system. Items are now affected by blasts and shots
- Reduced screen fade opacity
- Battery: Added glow effect
- Weapon Box: Added glow effect. Need to press USE button now to claim ammo
- Long Jump Module: Added sound and visual effects. Increase Gordon's health to 200
Monsters
Overall
- Monsters now give out more blood when hit
HECU
- Can now kick incoming grenades
- React with Satchel and Tripmine
- If the map set its weapon value to 0, it will auto select either M4 or SPAS. This also applied to HECU spawned by Osprey
Apache
- Decrease damage taken from BLAST from *2 to *1.5. This will make Apache fight when using RPG is more *fun* and challenging
- Apache can now receive damage from bullets
- Added laser trail
Dead HEV
- Added glow effect
- Spawn battery when USEd
Female Assassin
- Fixed footstep bug
Misc.
- HEV Suit: Restored many cut lines, including feedbacks on weapons, ammo, hazards and status
- Added notification when autosaving
That's all for this update. If you have any feedback, be sure to contact me. Thank you!
Subscribed. This is interesting mod.