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Half-Life Chess is planned to be a full-blown chess playing system on the Half-Life 2 engine. Breakdown of planned features: - Battle Chess. Pieces will move and attack each other when you capture. - Ranking. Players will be ranked with a standard chess ranking system. Beat an opponent and your rank is raised. - Clock. A standard chess clock will be available. - AI. Players can battle it over the internet or test their skill against the AI (which will be an open-source plugin, so that others can write their own chess-playing bot.) - Variants. Players can play regular chess, or any number of variants, like Crazyhouse, Bughouse or blind chess. You can see the current changelog here: it is updated every time I release a new internal alpha to my crew. If you want to get involved, most of the development action goes on in #hlc on irc.gamesurge.net

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