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Half-Life Chess is planned to be a full-blown chess playing system on the Half-Life 2 engine. Breakdown of planned features: - Battle Chess. Pieces will move and attack each other when you capture. - Ranking. Players will be ranked with a standard chess ranking system. Beat an opponent and your rank is raised. - Clock. A standard chess clock will be available. - AI. Players can battle it over the internet or test their skill against the AI (which will be an open-source plugin, so that others can write their own chess-playing bot.) - Variants. Players can play regular chess, or any number of variants, like Crazyhouse, Bughouse or blind chess. You can see the current changelog here: it is updated every time I release a new internal alpha to my crew. If you want to get involved, most of the development action goes on in #hlc on irc.gamesurge.net

Post news Report RSS New screenshot, "battle chess" capability almost done.

I have added a new screenshot to the gallery showing everybody's favorite security guard Barney shooting the shit out of an alien. This signifies that the battle chess capabilities in HLC are almost complete. This is a major milestone in HLC. Also, I'd like to announce that SilentSound's multitalented

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I have added a new screenshot to the gallery showing everybody's favorite security guard Barney shooting the shit out of an alien. This signifies that the battle chess capabilities in HLC are almost complete. This is a major milestone in HLC.

Also, I'd like to announce that SilentSound's multitalented self is now also coding for HLC. He created a hud, which looks very good. Soon after, I decided that such a good-looking hud had to work, so I wrote out the chess clock for it. Knock one thing off the to-do list!

In light of this progress, I am moving the progress indicator for the mod to 20%.

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