You, James Bernier - a dangerous offender, authorities caught and landed in jail. He was sentenced to death. He decided to try to escape, he was able to pull out a knife from a soldier and put it in the camera's field of view. But then came fate. The intercom turns on and says, "Come. You can not use a knife, the soldiers are armed." James obediently moves out of the camera view and goes for a soldier. He understands that this is the end .... - By [1B]GadenbIsh

TheUnbeholden says

5/10 - Agree (1) Disagree

This takes a similiar approach to some of the better difficult mods out there by providing less healthkits, however the mod really screws this up though because there are no batteries & twice/three times the amount of enemies you'd expect. I had to rely on the shotgun double barrel blast & AR grenades and liberal use of the quicksave key to get me through. Suffice to say constant reloads and overusing explosives isn't the best way to have a balanced mod and certainly not a fair difficult mod. Its purposely unfair and doesn't care what most people think. I can atleast respect that but its not entertaining. If enemies went down faster I would perhaps understand this "realism", even so I don't see why not give us some batteries. If your going to be tight on health, be tight on batteries. Not remove them. This is a endurance test and seeing as I've played a good version of that kind of mod in Hard 1 & 2, seeing it done painfully hard like this makes me a tad sad that there isn't many mods that have done this kind of 'low health/battery and good enemy placement thing' well. Its hard to make an ideal mod in this regard.

Black Death doesn't seem to good in terms of level design, its just canyons and some bland military base that we have seen before done way better in countless mods. The canyons are quite bland. The waterfall kills you (uhh). But the idea here of Black Ops has been done better, search and you'll find a few worth playing, skip this one unless you are really desperate for something ultra difficult.