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Half-Life 2: Retaliation is a singleplayer Half-Life 2: Episode Two modification. It brings you into the familiar world of Half-Life 2 just as the antlion invasion of Nova Prospekt takes place. You step into the shoes of a notorious Rebel soldier who has been held captive in Nova Prospekt for months. During the invasion, he escapes his prison cell and goes on a long and violent mission to retaliate against the Combine, and aid the Resistance in the revolution. Travel through brand-new areas in Nova Prospekt, fight your way through three never-before-seen locations in the Half-Life 2 universe, witness the beginning of The Uprising, and ultimately carry out your retaliation.

Report article RSS Feed Pushed Back Into 2012... And We Have a Trailer!

Half-Life 2: Retaliation's release date has been moved to 2012. But, there is some good news too =D

Posted by the*Joker on Aug 22nd, 2011


Hello everyone! We are here to bring you another glorious news post on behalf of the Half-Life 2: Episode Two singleplayer modification, Half-Life 2: Retaliation. In this news post, we'll just be updating you on the situation on whats going on here at Agent Red Productions, and what our plans are for the mod. Some topics that will be covered are:

  • The brand new Half-Life 2: Retaliation official trailer
  • A change to the game's release date
  • A possible new enemy and new area for the mod
  • We're still looking for level designers!

So, lets begin!

The Mod's Official Trailer

Well, here it is. The actual, official trailer for Half-Life 2: Retaliation. Go crazy.

Beautiful. Epic. All these words come together to describe this mod and its trailer. Naw, I'm joking, I'm not that self-centered. You may have noticed that at the end it said "retaliate Q2 2012". Well, that'll be explained right now.

A Change of Plans

Look, I will be fair and straight with you fine folks and supporters of our mod. A 2011 release date is just not enough time to fine tune, map, and make it a mesmerizing and impressive mod that we wish it to be. That shit ain't happening. But no worries! We are positive that on the release day of next year, Half-Life 2: Retaliation will be one of the finest, longest if not THE longest singleplayer Source mod ever released, and also one of the most mesmerizing and entertaining Half-Life 2 experiences ever.

It is not such a bad thing for a mod to take a long time. For example:

  • Mission Improbable Parts 1 and 2 took nine months each to finish and release.
  • MINERVA: Metastasis took over a year to complete.
  • Operation Black Mesa, Black Mesa, and Gaurd Duty have all been in development since Half-Life 2's release.

And when the day comes for their release, the foundation of Source singleplayer modifications will be shattered. We hope that with our mod, we stand high and proud among those mods as some of the most incredible singleplayer modifications ever, not just in terms of the quality of the levels or the design of the game, but for your enjoyment, and for you have another stunning and breath-taking adventure to play through!

A New Enemy, A New Area

My team and I are contemplating adding a brand new area to the mod to be seen in the City 17 chapters, and this new area is called "The Shipyards". The Shipyards are the docks and maintenance facilities for naval vessels in City 17, as the city was once a vibrant oceanic trading center.

The Shipyards are now the field headquarters of the feared Civil Protection branch of the Combine Trans-Human Arm of the Overwatch. Just as how the City 17 Nexus was the headquarters for the Overwatch, The Shipyards are the core and central hub for all Civil Protection activities. As you enter City 17 and ignite the Uprising, you will first-handedly assault and destroy the Civil Protection headquarters in The Shipyards, disrupting all Civil Protection forces and requiring the intervention of Overwatch infantry and armor support.

A concept screenshot of what they could look like.

You and what you do will result in the collapse of the Civil Protection, but their headquarters won't go down easy. You will face a new type of enemy, a more lethal version of the Civil Protection Officer, the Civil Protection Shocktrooper. Deployed only in the up-most important areas under Civil Protection jurisdiction, the Shocktrooper has as much health as a Combine soldier, and often travel in squads lead by their fellow Shocktroopers. They are not to be underestimated.

The Shocktroopers wear the same colors of the standard CP Officer uniform, but they have a long, lightly-armored trenchcoat which is the reason they are harder to kill. It also is important to note that they almost always travel in squads of 3 or more, and one member of a squad almost always has a deployable manhack available for use and a Pistol.

CP Shocktroopers in action.

We Are Still Hiring

We are still looking for veteran and highly-experienced Source level designers to aid in the development of the mod. Apply by emailing us at

Our Farewell

Well everyone, we've said what has needed to be said, and it is time for me to go. I hope you continue to support the mod, and we'll see you very very soon =)

- Adrian "The Joker" Lopez

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Post comment Comments
Waring_Wolves Aug 22 2011, 10:43pm says:

The halo music in the trailer brings back memories of first meeting the flood *shivers*
Otherwise looks good cant wait for the finished project!

+1 vote     reply to comment
bassetfilms Aug 22 2011, 10:57pm says:

Will it be longer than Get A Life?

+1 vote     reply to comment
the*Joker Author
the*Joker Aug 22 2011, 11:37pm replied:

Yes. That has 26 maps, while this mod will have 37 maps. This mod should run to the length of Half-Life 2: Episode Two, which on the first playthrough could take up to 5-6 hours.

+3 votes   reply to comment
Velancious Aug 23 2011, 12:26am says:

Right now, the first few chapters are nearly done in the Mod, but the newer ones I can't say as I haven't seen them yet. They will expand out to newer areas that will cover newer ground.

Stay tuned guys!

On a personal note: This mod just keeps looking better and better! I remember when it was just a few maps!

+1 vote     reply to comment
deadrawkstar Aug 23 2011, 1:57am says:

Way to hype yourself up Adrian. :P
I was expecting a far better trailer actually. After Effects has so much more potential than that. Nevertheless, this will be in the mod news update.

+1 vote     reply to comment
SolidFake Aug 23 2011, 7:07am says:

the trailer was a bit meh
also comparing the delay of your mod to the development time of other mods makes you look kinda helpless, sorry

anyway, the concept and the new enemy type look pretty interesting
but let's see if this will be the longest mod, I needed 8 hours for Strider Mountain at last :D

0 votes     reply to comment
the*Joker Author
the*Joker Aug 24 2011, 12:03am replied:

8 Hours for Strider Mountain? Hehe.

"also comparing the delay of your mod to the development time of other mods makes you look kinda helpless, sorry"


+2 votes   reply to comment
agent00kevin Aug 27 2011, 10:52am says:

I didnt really see it as making him appear helpless, though maybe unneccesary to make such comparasins. It takes what it takes to release a polished product, and that depends on how many people are on the team and how much time they have to spend developing a free product. My own project should run about 6-9 hours of gameplay, and I fully expect to take 18 months or more on it. Of course, its a total conversion with 100% custom models and textures, Im alone doing it, and I have a full time job and a family. Time taken is not important, quality is what matters!

+2 votes     reply to comment
SolidFake Aug 27 2011, 2:02pm says:

I have no problem with a delay, I only think that comparing a delay to the delay of other games/mods doesn't make oneself look that much better beneath.

+1 vote     reply to comment
the*Joker Author
the*Joker Aug 27 2011, 4:23pm replied:

That's not the point. A delay allows for more quality or more immersion to be put into the mod, while other mods/games take the time just to get it finished. We could be done by the end of the year if we rushed through it and just got it done, but that **** ain't happening because what I want is a polished and extremely fun mod that you'll love.

And if you compare mods to ours when its done, there is a different face on each one. You'll see.

+2 votes   reply to comment
agent00kevin Aug 27 2011, 11:12pm says:

Hey, have I seen those shocktrooper models somewhere before? I would swear they look familiar from somewhere, but the mask is whats throwing me off...I havent downloaded many Mods here, just 1week, Dissolution, and that joke mod Mystery Combat Man (to see just how 'funny' it really was - Battlewars was better IMO) I know I havent seen them in Dissolution, and 1week was a MP scifi Mod so I dont think it would have been there, leaving just MCM. (which was a mashup of stolen assets) I may have simply lost my mind though. :P It doesnt really matter, but its been one of those little things I obsess over until I figure it out.

+1 vote     reply to comment
the*Joker Author
the*Joker Aug 29 2011, 3:17am replied:

You probably have. We are working with the creator of them to implement them into the mod. =D

+1 vote   reply to comment
mxtomek Sep 21 2011, 7:00am says:

this can be a good mod

+1 vote     reply to comment
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Released Jun 2012
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Agent Red Productions
Agent Red Productions Developer & Publisher with 19 members