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Half-Life 2: Retaliation is a singleplayer Half-Life 2: Episode Two modification. It brings you into the familiar world of Half-Life 2 just as the antlion invasion of Nova Prospekt takes place. You step into the shoes of a notorious Rebel soldier who has been held captive in Nova Prospekt for months. During the invasion, he escapes his prison cell and goes on a long and violent mission to retaliate against the Combine, and aid the Resistance in the revolution. Travel through brand-new areas in Nova Prospekt, fight your way through three never-before-seen locations in the Half-Life 2 universe, witness the beginning of The Uprising, and ultimately carry out your retaliation.

Report RSS Progress Report: February 22nd, 2011

Hello everyone! In this progress report, we catch up on the progress of the mod and how everything is going on around here.

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Hello everyone at ModDB, The Joker with another news post on Half-Life 2: Retaliation! Today, I will talk about the progress of the second campaign chapter, the progress on actual gameplay elements, and provide screenies to keep all of you enticed! So, let us begin!


First: The maps for the second chapter are comely along at a slow pace. With me at school, and my comrade and trustful mapper friend Jared busy, things are always getting tied up. Though we have made good progress on the maps. Fixing bugs, NPC issues, balance issues, its all getting flattened out one way or another. TO show some of our progress, here are some screenshots. Try to see whats changed!

In this image, we've changed the lightning, shifted around props, decals, added more cover, changed NPC positions, added turrets, health, ammunition, and overall more detail.


Here, we have the office that allows you to proceed onto the "electric room", we've moved around a couple of props, tweaked the button settings, lightning, and Overwatch dispatch sounds have been added.


This previously dark hallway has been spruced up, as we have added more light, detail, and props and such to it.


This is the office allowing access to Cellblock A5(the cellblock where you first encounter the Nova Prospekt security) Not too much is different here, but then again, don't fix something that isn't broken.


Here, we've fixed the lightning, moved around ragdolls, props, details, decals, and overrall it looking pretty good and "dark."


This is the break room, and here is where you get your first weapon, the trusty stunstick.


Second: Some of you may have noticed that a small video was posted regarding our new weapon animations for the SMG1 and USP Match pistol. Well, they are staying in the mod, they look very sexy, and since we changed the AR2 animations and added a stunstick, why not take it one step further for two of the most commonly used weapons in Half-Life 2.

Here are the brand-new weapon models for the SMG1 and USP Match pistol.


We also want to mention that we have posted a feature telling the story of our mute, nameless protagonist. If you wish to read the story and learn of his past, click here!


Well folks, thats all we have to show you for this news post. Please show your support by:

Until next time, folks,
Adrian Lopez


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Comments
Danboe
Danboe

"Here are the brand-new weapon models for the SMG1 and USP Match pistol."

So it isn't worth mentioning they're from Lethal Stigma? Even though you're it's *cough* "community manager"? ;P

You need to stop taking others stuff and claim it as your own.

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Dr.Goupyl
Dr.Goupyl

Wow...
"Agent red" is the Dev. team of Lethal Stigma and... OMG ! THIS MOD ! WHAT A SURPRISE !
Think before write.

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Danboe
Danboe

I did think. Did you miss that it says "BRAND NEW"? And no mention of the original creator of the models/animations.

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Velancious
Velancious

I agree, he needs to include it, but still you shouldn't get all hyped up because it's the same developers making it.

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the*Joker Author
the*Joker

Yeah, we really meant that the weapon models and animations were brand new TO THE MOD, not that we made them from scratch and threw them in there. No need for any confusion, guys.

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jackar
jackar

you may add hdr, bloom and halo sprites to lights

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the*Joker Author
the*Joker

They technically are, its just that my personal video settings don't have HDR or bloom on, but they are in there.

Reply Good karma+1 vote
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