Hello, fans and fans of the Half-Life universe! The goal of the remaster is to create realistic graphics that are not inferior to modern games, and also to convey the most penetrating atmosphere of the decline of civilization, after its capture by the Combine Alliance, in the atmosphere of a recently departed social block! The screenshots are not final yet (You can consider them as an early Alpha version) as the work is actively going on. (The engine is from HL2 and it has been changed to the maximum, all possible limits (restrictions) on models, textures, reflections, texture resolutions, etc. have been increased. Realistic simulation of bullets, destructibility of objects a la Battlefield, and also the implementation of Cascade "CSM" shadow maps (like in modern games when the shadow changes in real time) Animated sky (there are advances until the result looks realistic). Translate whith Google\Больше инфы в ВК и Телеграмм канале.

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Add media Report RSS Half Life 2 with enhanced Deferred Lights for Remastered
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Description

Finally, after about half a year and around 30 attempts, I was able to integrate Real-Time Shadow Lighting into the remaster. It is currently only used in BlackMesa and Half Life Alyx. Now it will also be in the Remaster. The code that was found has been improved in quality, and standard lighting entities have been replaced with mine. If you launch a mod or map based on the Remaster, real-time lighting with shadows will automatically work. The video shows a vanilla HL2 map near the train station. Here you can see how much this lighting method affects realism. Additionally, this will work in conjunction with other enhancements such as RLB, SSR, and others, making the graphics comparable to Source Engine 2.
Наконец-то, спустя примерно пол года и около 30ти попыток, всё-таки я смог интегрировать в ремастер Освещение с тенями в реальном времени. Он используется только в BlackMesa и Half Life Alyx. Теперь будет и в Ремастере. Найденный код, был улучшен по качеству, а также заменены стандартные энтитии освещения на мои. Если запускать мод или карту на основе Ремастера. Будет автоматически работать освещение в реальном времени с тенями. На видео показана ванильная карта HL2 около вокзала. Тут видно, как очень сильно влияет этот метод освещения на реалистичность. К тому же это будет работать в купе с другими улучшениями, такими как RLB, SSR и другими. Что сделает графику не уступающей Source Engine 2.