Hello, fans and fans of the Half-Life universe! The goal of the remaster is to create realistic graphics that are not inferior to modern games, and also to convey the most penetrating atmosphere of the decline of civilization, after its capture by the Combine Alliance, in the atmosphere of a recently departed social block! The screenshots are not final yet (You can consider them as an early Alpha version) as the work is actively going on. (The engine is from HL2 and it has been changed to the maximum, all possible limits (restrictions) on models, textures, reflections, texture resolutions, etc. have been increased. Realistic simulation of bullets, destructibility of objects a la Battlefield, and also the implementation of Cascade "CSM" shadow maps (like in modern games when the shadow changes in real time) Animated sky (there are advances until the result looks realistic). Translate whith Google\Больше инфы в ВК и Телеграмм канале.

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New Render Screenshot Half-Life 2 Remastered by Roosh (view original)

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Description

Скриншот показывает улучшенный рендеринг света, тени, текстуры, Ambient Occlusion моделей и текстур в движке Source Engine. Для еще большей реалистичности графики в Half Life 2 Remastered by Roosh. (Опубликованный скриншот сжат в качестве, потому что ModDb имеет ограничение в 8мб)
The screenshot shows improved rendering of light, shadow, texture, Ambient Occlusion models and textures in the Source Engine. For even more realistic graphics in Half Life 2 Remastered by Roosh. (The published screenshot is compressed in quality because ModDB has a limit of 8mb)