Fight the extinction of humankind in between the ruins of city 17. Set as chapter 1 in a 3 chapter story, you are put in the boots of a soldier fighting for survival in city 17 after the 7 hour war. Do you have the guts to make it through the dense urban combat awaiting ahead? or even to stop the combine from erasing the humans from the face of the earth?

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Third level getting more and more worked and finished. Also encouraging to share your ideas what could be added in the mod!

Posted by BleiWolf on May 30th, 2010

Hello Folks and Gals. Once again (in a short period of time I might add) I will post some news of what is going on in the mod right now. Apparently Valve got their bugger fixed so my SDK runs perfectly at the moment. All HL games seem to have gotten a update to the new source engine which killed the SDK for a period of time.

Anywho, I have made a few light changes in the third level. As the player progresses into the more destroyed areas of City 17 and with the new effects of the source engine i added ash and a more realistic sky. Also debris and random objects cover the streets for good urban combat, running from cover to cover.

Hotel Complex (WIP)


Notice how Ash slowly descents from the sky and the more cold lightning.


Currently I'm building the back of the Hotel. I am building everything up, then destroying it and the entire hotel will be open for discovery. Its a lot of work but it pays off to have a little more freedom in game-play instead of having to follow a set path through a building. So far I am happy with the level design but like in my last news don't be shy.

Post your level ideas in a comment below

Something you would like to see in the mod and that could make the mod more fun for everyone.
If I use your idea I will post a shout-out in the ending credits with your desired name or nickname here on ModDB. I'm always open for ideas.

Once again thanks for the support that i have gotten throughout the days, I really appreciate it.

Ciao
BleiWolf

Comments
toadie
toadie May 31 2010, 10:42pm says:

I gotta say, I'm well pleased with the level design that I can see here, mate. Can't wait to see more.

+1 vote     reply to comment
True_Life
True_Life Jun 1 2010, 4:59am says:

You've created a very nice atmosphere. Well done indeed :)

+1 vote     reply to comment
Dr.Horrible
Dr.Horrible Jun 1 2010, 2:58pm says:

I love your mapping!

+1 vote     reply to comment
Croco15
Croco15 Jun 1 2010, 4:24pm says:

Nice atmosphere. Good job!

+1 vote     reply to comment
jjawinte
jjawinte Jun 2 2010, 7:34pm says:

Really progressing nicely ! ( I like the direction your planning. I'm all for a little more in-game flexibility. )

+1 vote     reply to comment
xXMaNiAcXx
xXMaNiAcXx Jun 2 2010, 8:12pm says:

Feel the ashes in the air*

+1 vote     reply to comment
pupkin
pupkin Jun 9 2010, 10:49am says:

It looks a lot darker now, I don't know, I liked the dusk theme you had on the old version a lot more...

+1 vote     reply to comment
BleiWolf
BleiWolf Jun 9 2010, 3:21pm replied:

The dusk theme seemed too welcoming to such a scene for me. You are supposed to feel the seriousness of the situation and the mood people are in wich made me choose this setting.

+1 vote     reply to comment
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BleiWolf
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