Vector Prime is a Star Wars-themed modification to Haegemonia: The Solon Heritage. Its timeframe encompasses an era from the end of the old republic to the might of the New Republic and the Imperial Remnant. Playable "races" or factions are the Rebellion (later New Republic), the Galactic Empire, and another faction - pirates, civilians, bounty hunters and other indpenedent groups that have always had good influence on intergalactic politics. The modification also incorporates a random map generator, built into the game's launcher for easier functionality, unseen before in the Haegemonia series. From an extended galactic environment to the tactical mastery of the Jedi of the New Republic, you will find Vector Prime to be much more than just a simple graphics modification. Admiral, consider re-thinking your strategies before the next operation.

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Major Update 4 featurelist (Games : Haegemonia: The Solon Heritage : Mods : Haegemonia - Vector Prime : Forum : General : Major Update 4 featurelist) Locked
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Aug 3 2011 Anchor

Featurelist, or more precisely something similar to a changelog. I've decided to collect the differences between MU3 and MU4 here. Any comments are welcome :)

Features:
- Improved random map generator (currently v1.1)
- New and improved GameText, including technology renaming
- The SSD Executor
- New terraforming trees: now every faction uses the human terraforming line. Starting planets fixed.
- New logo now in-game :)
- Updated some sounds
- Minelayer ship: Assault Transport
- New Residential Base
- Selectable Yuuzhan Vong invasions
- Battle of Hoth battle music to complete the package
- New faction bonuses
- New AI for -all- factions. Note: primarily functioning on Tech level 1 games.

Bugfixes:
- LOTS of "miscellaneous" small bugs are fixed (long list, not worth going into details, really)
- Texture fix for ships (in process, but most ships are already fixed)
- Auto terraforming for the Empire disabled
- ALL production screen information text updated to show correct data
- Disabled redundant TSH ships (still in progress..)
- Eco-catastrophe is removed. It seems that this spy mission can cause out-of-sync multiplayer games.
- Cleaned the tech tree to make factions more equal

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New faction bonuses:
Rebel Alliance:
Tax +30%
XP +50%
Galactic Government free (Morale and max morale +15%)

Galactic Empire:
Production +20%
Research Point -20%
Formation Training I free

Pirates/Smugglers:
Spy rank +2
Trade +30%
War Training free

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Planned/Finished new ships (list subject to change, some ships could be removed):
Mole Miner
SSD Executor
Pellaeon-class Star Destroyer (subject to be removed from list)
Missile Boat
Star Viper
Stormtrooper Transport (for wreckage recycling)
K-Wing
Republic Cruiser
YZ-2500
V-Wing (clone wars era)
Cutlass-9

Edited by: BBalazs

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