It is late spring of 1802, and this year has thus far been a most interesting one. Your talents and proactive efforts granted you enrollment in a high quality, yet small academy of alchemic studies, nestled deep in Prussia near Brennenburg. The academy is a small one, taking on no more than 8 pupils, run by a single teacher, Alexandander, the latest in a long line of barons of Brennenburg. Already, you have learned more than you could have possibly hoped, and the future is looking very bright. Lately however, your roommate, Gustav, has been taking lessons with the baron in secret, a mystery which seems to be taking its toll on your roommate's already-questionable stability. Rumors pass among the other students, but are little more than speculation and entertainment. That is, until one night when you are awoken by a most horrible noise. Still in a haze from your dreams, you wander the halls to search for answers, or possibly flee for your life.
The story was alright! Though I suspect its because it takes a different take on Alexanders story. I didn't think much of the scares or level design though, as I made my way through this CS there is only 2 parts that really stand out. Its the spiked throne and gigantic bodies. The mod is of a decent length but it doesn't offer much in terms of scares, or any other way, though the prison area was of a realistic, more maze like which I approve of.
It's an impressive story. The storyline was immersive and the ending solved one of the loose ends in it. It was well-built and well-scripted. However, there were some flaws.
The most apparent flaw was the monster spawning. It was in the right places, but it happened so much you could barely go anywhere without encountering a Grunt. Plus, you could've kept one Kaernk in the Sewer; three or four was far too many.
However, other than that, the story seems good. The ending was disappointing, but it also tied it up nicely. Overall, an eight out of ten.