It is late spring of 1802, and this year has thus far been a most interesting one. Your talents and proactive efforts granted you enrollment in a high quality, yet small academy of alchemic studies, nestled deep in Prussia near Brennenburg. The academy is a small one, taking on no more than 8 pupils, run by a single teacher, Alexandander, the latest in a long line of barons of Brennenburg. Already, you have learned more than you could have possibly hoped, and the future is looking very bright. Lately however, your roommate, Gustav, has been taking lessons with the baron in secret, a mystery which seems to be taking its toll on your roommate's already-questionable stability. Rumors pass among the other students, but are little more than speculation and entertainment. That is, until one night when you are awoken by a most horrible noise. Still in a haze from your dreams, you wander the halls to search for answers, or possibly flee for your life.
This custom story wasn't that great. It start out strong with well written description and beginning minutes. Things start going downhill after the first monster encounter, and that's my main complaint with this custom story. There are way too many monster encounter and none of them are well thought out. 9 times out of 10 you go into a room or out of a room and monster spawns. All you can really do is stay in or run back into the room and hide, there's no room to navigate around the monsters. This is just annoying padding in an otherwise short custom story. I even managed to break one of the encounters (that doesn't fall into the aforementioned trope). Sanity management is also awful. I spent half the playtime at "..." level sanity. It was so bad that I actually had to leave the game running (and take a **** break) to regain some sanity for an ongoing "escape sequence". Near the end I managed to clip through a tunnel while leisurely crawling through it (the screen shook) and I had to kill myself.
It was really well thought and really well done.
They weren't hard but they were not anything new.
I was not..It didn't creep me.
Not anythinng new just generic amnesia stuff.
No bugs.Good job.
It was not scary it was annoying.
I had fun playing it.
Really well done.
It had some but i think the lines were copies from the original so..
It could have been shorter.
Story was above average though not great.
Scares were non-existent, for me anyway (or they just weren't scary for me).
Music, nothing really jumped out at me.
Tension wasn't really being built so I wasn't really scared.
The level design (apart from the dungeon area) was uninspired and unexciting for me.
Just one thing though: those ENTITIES are amazing.
Possible experience spoiler at bottom
That's it for me
Too many monster spawns, it should have just been one monster just patrolling in an area.
Great custom story. Here is my rating:
+Great and interesting story.
+ Awesome Mapping!!
-A bit too short, I want to know to story completely.
-Maybe too much monsters, and almost no chases.
Overall awesome map.
This custom story doesn't have anything outstanding, but the ideas are well executed. The Plot, starts very normal and in little time goes slightly deeper, givin agood amount of mistery. But its fall short during the end.
The idea of a precuel to the original game its good but its feel a little rushed toward the end.
The oversized model, can be worked in a more useful way.
Interesting twist. This mod features things i have never seen before and the idea of a back story to the vanilla game was original and well executed. Short but really well made
Woah this custom rocks :O
i think there was a lot of jumpscares which was good but i wish the game was a bit longer and had moer puzzles 8/10
It's a pretty decent custom story while maintaining "basic elements". Fair design, good storyline I think. Simple puzzles however. Anyway not bad, worth a try.
10/10 I really enjoyed this mod, very detailed and well thought out.
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