GUNSLINGER mod is S.T.A.L.K.E.R.: Call of Pripyat weapon-related modification, which is not ordinary armory expanding or balancing mod. This mod overhauls the original first-person point of view to true quality vision with every movement looking natural and every weapon behaving like its real counterpart. Using items like med kits will be visible to you now, weapon jamming will have its own unique animation and upgrading your weapon will be another big point of your survival in S.T.A.L.K.E.R. – every weapon have it’s own upgrade tree which consists of suppressors, scopes, laser sights and etc. GUNSLINGER mod will make your S.T.A.L.K.E.R. experience more immersive with the animation overhaul and challenging since using items will have it’s own requirements (like taking off your mask) and will cost time. Controller will now play with your mind so hard it can make you suicide. So reload your gun, prepare some pills and med kits before going out. That’s how you play GUNSLINGER mod.

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Report RSS Dragunov SVD (view original)
Dragunov SVD
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Dando[SVK]
Dando[SVK] - - 670 comments

[heavy breathing] ...

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NanoTheBandit
NanoTheBandit - - 1,259 comments

Damn good looking.

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tykaller_
tykaller_ - - 242 comments

Would we be able to detach the scope? I always wanted to use its ironsights like an old rifle.

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::GHOST::
::GHOST:: - - 39 comments

Yea, that would be nice.

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Victimus
Victimus - - 59 comments

i just hope we wont need 24gb Ram to run this mod on full detail mode, while models seem perfect im really affraid of Loading times and possible crashes due to engine overload.

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Graaicko
Graaicko - - 174 comments

The wood looks excellent.

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rallapag
rallapag - - 9 comments

WOW, this is art! perfection!

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Arkagyij
Arkagyij - - 78 comments

Oooopa!

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ulasgunduc
ulasgunduc - - 5 comments

fellas, a friendly tip: its not the Original Russian Dragunov rifle, its Chinese Type 85/NDM-86. it would be really great if you guys will fix that/change to original SVD o/

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Description

Model by Sarvs, texture by SAM61, PSO-1 model by Paul68Rageous

Work in progress