When a squad of rebels find themselves trapped under the ruins of City 17, they believed that their rescue would be a simple matter. A skirmish with an Overwatch scouting party, however, quickly escalates into a major battle amongst the debris, with great consequence.

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Improving Aesthetics, Gameplay
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Vurufarmacija
Vurufarmacija - - 661 comments

Hehe,must be a CP outpost,there is a carpet!

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Description

I've been chugging along making this map look better and more professional. Not quite there yet, but I think It's a little better. The first image is a rework of the mine tunnel a while back-It no longer has that flat white lighting, but let me know if it's too colored now. The 2nd is a side chamber to make one of the minor puzzles make more sense and the 3rd/4th images are an improvement of one longer stretch-originally it was you and your companions walking along a straight bridge to get to a makeshift camp but now it's a more interesting fight to get there with zombies and antlions (Drones, workers and a guardian!) These last ones are just recently added, so dev textures and incomplete structures are prominent.