Grimm Quest for the Gatherer's Key is a Hack and Slash Fantasy game with some platforming elements that leans heavily on extremely bloody and satisfying gameplay. Players can explore a huge world that often offers several different routes that lead to accomplishment. Almost every part of it is customizable to taste, not only the graphical aspects but also it's gameplay aspects.
The upcoming release of Grimm will feature a new option called 'clutter'. Clutter is basically a system that randomly populates the map with 'clutter items', simple models like pots, cans, forks, knives, spoons, plates etc..etc.. to make the maps look more lifelike. The fun thing is they are placed randomly, so every time you play a map, things will have been moved around.
Clutter is always non-solid so it doesn't interfere with gameplay. The reason for this is simple, I don't want the gameplay to change because of visual settings.
Does the clutter option rely on graphic settings?
The density depends on graphic settings.
You can also turn it off completely, if wanted.
What a cool feature! I love clutter and how it makes a world seem alive
Thanks, I'm glad you like it. :)