Grande Armée is a standalone submod for the incredible Napoleonic total conversion mod L’Aigle. This mod DOES NOT REQUIRE L’AIGLE TO PLAY, but it does require native M&B Warband installed.

Discord Link

Steam Workshop Link


Disclaimers:

1. I am not part of the original L’Aigle team, and all credit is due to the talented individuals who made it possible. I’ve left the original readme file with the creator credits unchanged.

2. I don’t have the source files, so I’m limited in what I can change. I’m also still learning how to make these changes, so any more content will take time.

3. The mod is at a functional Alpha stage. Most gameplay is fine, but many parts (e.g. quests, item prices, party templates, scripts) are unfinished or have had a quick fix.

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GA Alpha 3.1 Patch

GA Alpha 3.1 Patch

Patch 1 comment

WIP Patch for Grande Armee Alpha Version Alpha 3.1

GA Alpha 3.0

GA Alpha 3.0

Full Version 4 comments

Major content update. Change notes to follow. Highlights: -AI formation scripts -Reworked parties (e.g. deserters, patrols, faction party templates) -Greatly...

GA Test Alpha 3.0

GA Test Alpha 3.0

Demo 2 comments

WIP version for playtesting only -Major changes to battle AI -Other smaller changes, see discord for notes

GA Alpha 2.1 Patch

GA Alpha 2.1 Patch

Patch

Minor update to fix a few issues in A 2.0 You can copy the files from this patch and paste directly into your GA module folder to overwrite your existing...

GA - A2.0 Changes

GA - A2.0 Changes

Other 1 comment

This is a list of changes from A 1.0 Format is not ideal, I'll try to work on something a little better in the future.

GA Alpha 2.0

GA Alpha 2.0

Full Version 4 comments

Version A 2.0 Includes a bunch of fixes. Patch notes on Discord currently, better form to follow.

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alandesoison
alandesoison - - 37 comments

Does this Mod include updates (Fix) - Improved and fixed L'aigle siege scene ? Nexusmods.com

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LifeHussar Creator
LifeHussar - - 9 comments

Just added a playtest version of A 3.0

This is a work in progress and is mostly to test new battle AI behavior

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Skanderbeg1444
Skanderbeg1444 - - 5 comments

Will we able to use more than 2 artilleries on the battlefield ?

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Guest
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Lobajdx
Lobajdx - - 1 comments

Im not getting any passive income from productive enterprises like its not working. How can I sustain my army upkeep if they are too expensive like 510 centi something per unit, are there any plans for changing the weekly wages for units?

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Doulos83
Doulos83 - - 40 comments

Another element that could be modified is the propensity of soldiers to charge systematically. Unless there is a significant numerical superiority, the outcome is fatal. The mods that have been able to change this behavior of the armies have gained in interest.

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