GA Alpha 3.1 Patch
Patch 1 commentWIP Patch for Grande Armee Alpha Version Alpha 3.1
Grande Armée is a standalone submod for the incredible Napoleonic total conversion mod L’Aigle. This mod DOES NOT REQUIRE L’AIGLE TO PLAY, but it does require native M&B Warband installed.
Disclaimers:
1. I am not part of the original L’Aigle team, and all credit is due to the talented individuals who made it possible. I’ve left the original readme file with the creator credits unchanged.
2. I don’t have the source files, so I’m limited in what I can change. I’m also still learning how to make these changes, so any more content will take time.
3. The mod is at a functional Alpha stage. Most gameplay is fine, but many parts (e.g. quests, item prices, party templates, scripts) are unfinished or have had a quick fix.
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Major content update. Change notes to follow. Highlights: -AI formation scripts -Reworked parties (e.g. deserters, patrols, faction party templates) -Greatly...
WIP version for playtesting only -Major changes to battle AI -Other smaller changes, see discord for notes
Minor update to fix a few issues in A 2.0 You can copy the files from this patch and paste directly into your GA module folder to overwrite your existing...
This is a list of changes from A 1.0 Format is not ideal, I'll try to work on something a little better in the future.
Version A 2.0 Includes a bunch of fixes. Patch notes on Discord currently, better form to follow.
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Does this Mod include updates (Fix) - Improved and fixed L'aigle siege scene ? Nexusmods.com
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Just added a playtest version of A 3.0
This is a work in progress and is mostly to test new battle AI behavior
Will we able to use more than 2 artilleries on the battlefield ?
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Im not getting any passive income from productive enterprises like its not working. How can I sustain my army upkeep if they are too expensive like 510 centi something per unit, are there any plans for changing the weekly wages for units?
Another element that could be modified is the propensity of soldiers to charge systematically. Unless there is a significant numerical superiority, the outcome is fatal. The mods that have been able to change this behavior of the armies have gained in interest.