Just unzip and load any of the three Pk3( do not mix with Each other) with Doom2 or FreeDoom Phase 2 and OGEDoom2( THe goldenEye maps-Linked below). Works on GZDoom, ZANDRONUM, ZDoom2.8. Does NOT word on LZDoom. Meant for Single Player only.
The long awaited TC cobbled together from the best resources available for the Task.
Changelog--
Changelog--
Jun 18/23--- Added a Upgraded Version to the main folder. This cannot be mixed with the other PK3!
Includes: Updated Textures sourced from TurtleBoy221 FreeDoom 4x Upscale pack
Added Brosette's Universal Map Enhancements!!! (THANKS DUDE <3<3) No Tanks though. Still waiting on reply from Sgt Mark for that
Added Raffine52 TWINE Weapons, and edited to be consistent with GoldenEye content! (THANK YOU <3<3)
REMOVED GOLDENEYE DOOM2 map Files(aka the Maps) Please DOWNLOAD from here :
Moddb.com
ADDED in TWINE64Mini.pk3 for Doom (Its the weapons only version I made based on this.) Based on Raffine52 TWINE for Doom.
Play this as Weapons mod for Doom based maps and NOT with the GE64 mod. THis is just extra fun candy.
This is the original source material by Raffine52 for TWINE weapons in Doom. Turokforums.com(doom-mod)-(wip)/
10/22/22
Complete Overhaul! Works on GZDoom, ZANDRONUM and ZDoom 2.8
No hitscans! All guns shoot projectile bullets.
Difficulty adjustments that make it feel closer to n64!
All Guns now Zoom (except Moonraker Laser)!! Reload uses Reload button( I bind to Shift), Right Click Zooms. Use Reload Button to Exit Zoom.
Bosses feel much better, aka Xenia and Trevelyan.
Guns that are Silent are Silent. Unarmed Strike and Hunting Knife are now Silent.
GIVE IT A TRY!!!!
Updated HUD via KalsSBARonly HUD by Kalensar.
Credits:
FreeDoom Project***
Raffine52-GoldenEye Weapons in Doom v1.4 <3
Raffine52-- GoldenEye Weapons in Doom Enemies Addon v1.4 <3
Raffine52- TWINE Weapons in Doom
Hopefully Sgt Mark IV for The Tank (if he can reply to me on that) Not implemented yet.
Brosette331- Universal Map Enhancements
Turtleboy221 - FreeDoom 4X Upscale Textures
Ouromov-- GoldenEye Doom 2 Dehacked Version. Aka The Levels. <3
As per Ouromov's instructions his Data Readme is included and none of the levels or assets have been tampered with or used. All edits are done editing Raffline52's original work.
Kalensar--- Welding together, balancing, and editing this project into a fun experience that captures a decent feel.
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Kick back and enjoy a trip down Nostalgia road and relive a decent rendition of the acclaimed adventure that is GoldeEye on GZDoom Engine. All guns uses Reload Button to Exit Zoom(Rightclick) and to reload as well.
There are 4 Classes: James, Alec, Xenia, Solid Snake. Each Starts with different weapons. Other than that they are identical except for sounds and player sprites.
James has the most starting equipment: The Laser Watch has infinite ammo and was mainly added for completion rather than any advantage. James is the only person who starts with a silenced gun.
Alec-- Start with a DD44 Destovel
Xenia starts with a ZMG and a Hunting Knife. The Knife is Silent and is her Melee weapon.
Snake--- Starts with a normal PP7. Hes definitely the hardest starter character.
This will receive updates as I come up with or adapt some more tricks in my repertoire. I'll be adding the bullet tracers soon, and hopefully some more goodies in the next update
The main update has been applied!!
A couple of notes: Some maps are impossible to get 100% kills on. This is an issue that I cannot resolve or even tamper with due to permissions issues at the current time period.
There is a distinct lack of explosives that spawn, only the Grenade Launcher and Rocket launcher are present currently due to balance decisions made by me. All weapons are present with IDFA/IDKFA, but many were not optimized in the same fashion as I did for the intended gameplay.
Many weapon spawns are set on randomizers!!! So each replay can spawn different guns! The Moonraker Laser and Sniper Rifle (sure they are in that one spot, but never both!!!) are the rarest weapons, and the RCP90 is pretty hard to come by as well.
Gotta try this one out
I posted a demo video on youtube as well.
I know zandorum can handle 3d floors, why are they teleporting?
Thanks for your question, I bite as far as the map set itself I had no hand or input on how that was built. My main contribution to the mod was the wrapper that tied another mod into it and some personal eye candy to make it more accurate. The truth of the matter is is I cannot edit the map set at all according to the guidelines imposed by the author. The better map set was released for the EDGE source port and not for the Z Doom platform. THIS PARTICULAR VERSION was my attempt to make the gz Doom aspect much more accurate to N64 then what the original author had going for it.
Cool mod. And jesus the gun sprites look 3D
The majority of the Work for Goldeneye weapons and monsters goes to Raffline52! That person is amazing and I highly recommend everything by them released over at Turok Forums! All I did was the primary stitching and balancing between the map set and Raffline52 (and the other predecessor's) works.
ok!
tula tula chupenme la tula
IM happy you enjoy this mod.