An Edain Submod is an addition for Edain Mod which will add more that 20 factions, new maps, new game types and a lot of other things.

Post news Report RSS Zadan Sûzha Ríj map making

Hi everybody! Today I want to introduce the first skirmish map (no fortress) of An Edain Submod "Zadan Sûzha Ríj". I stat so a new map making article...

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Zadan Sûzha Ríj is a river which flows through the forest of Anbalukkhôr, in the Far Harad.
The forest of Anbalukkhôr, is an area where live the Mahud tribes and the Mumakils hordes.

For this map I want to make something like a big jungle, thing which will be possible thanks to the help of "Tiamat EA" which allow me to use some of is textures and model like vegetations elements. As I said the forest of Anbalukkhôr is home to the Mumakils, I imagine so a forest with big trees able to hide the greatest beasts of the Middle Earth.


It will be a map for 4 players, it will own 4 outpost and 17 settlements and will be crossed by two rivers which will intersect in the middle of the map (look the picture below to better understand).

Map Shapes bmp

Brown = River/Mud
Grey = Basic Ground
Dark Grey = Slope


Concerning the vegetation representation, I want something like a mix between a jungle and a tropical forest, something which cut with the desertic image bring by the other places of Harad.

The river will be decorated with elements such as tropical plants such as water lilies, bamboo, or even mud.

game 2018 05 16 14 43 21 94 game 2018 05 16 14 43 36 95


To give the impression of a really wet place, I also added some small ponds.

game 2018 05 16 14 41 40 86 game 2018 05 16 14 41 49 81


To avoid to have to make new rocks models and, to reduce the objects number present on the map I decided to make my own rocks thank to the worldbuilder mountains editor mountain.

game 2018 05 16 14 44 38 88 game 2018 05 16 14 44 55 23


I also used the same way to add some rock on the water.

game 2018 05 16 14 43 56 15 game 2018 05 16 14 44 06 97



Progression of the work on the ground texture and the map objects: I added more vegetation texture on the ground and less dirt. There is also more trees now.

game 2019 02 20 14 49 51 81 game 2019 02 20 14 52 14 84

game 2019 02 20 14 50 15 19 game 2019 02 20 14 50 26 17 game 2019 02 20 14 51 52 74

I also worked on the Mahud's buildings like you can see in the two following video (note that I ever show you the left one, the new one is on the right video).

More to come...

Post comment Comments
Ilya97
Ilya97 - - 55 comments

Just wow! The effort you put into your maps is respect worthy. Great work man. If I may ask, is this a Harad faction map? Which we can choose when we select Mordor?

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Glorfindel23 Author
Glorfindel23 - - 1,470 comments

Exactly, Mordor will be changed in Harad at the start of the game ;)

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Ma_theos33
Ma_theos33 - - 413 comments

Wow! I love the way you describe your work on the mod

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Ma_theos33
Ma_theos33 - - 413 comments

I also think you should add old goblin king scorpion as the one of the creeps of the map

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Glorfindel23 Author
Glorfindel23 - - 1,470 comments

Thanks for your suggestion but I planned to make something based on the mahud's ans mumakils concerning the creeps :)

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khuzdul
khuzdul - - 15 comments

Wow! Looking forward to see them ^^

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WicingesFela
WicingesFela - - 275 comments

I have to ask, as I can't find any mention of this location in my copy of the Atlas of Middle Earth, is "Zadan Sûzha Ríj" a fictitious location that you're including?

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Glorfindel23 Author
Glorfindel23 - - 1,470 comments

Yes, it's an invention, I found the name on a non-canonical harad map. The forest of Anbalukkhôr is also a name chose at random from a map.

We have very little information about evilsmen, so I decided to invent most of the charachters and places that will be present in An Edain Submod, most are inspired by the emblematic character of the story such as Genghis Khan/Ubesesh or Xerxes I/The Golden King.

These factions will be a mixt between History of great faction (persian, mongol, chinese, and other great empire) and Tolkien Books.

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WicingesFela
WicingesFela - - 275 comments

I see. Thank you for the prompt reply. I really do like that you're taking inspiration from the same place that inspired Tolkien; many are quick to forget that much of Tolkien's mythology was inspired by history itself. keep up the great work :)

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kingsjewel
kingsjewel - - 712 comments

Very nice map

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jedi7000nathan
jedi7000nathan - - 448 comments

will there be Mumuks running around the map?

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Glorfindel23 Author
Glorfindel23 - - 1,470 comments

Of course, a limited number but there will be.

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Primer_Sartoris
Primer_Sartoris - - 933 comments

My Gosh!!
Once more, dear friend, you amaze me!!!!
Keep up that awesome work!!

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Glorfindel23 Author
Glorfindel23 - - 1,470 comments

Thanks for your support ^^

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)-(albarad
)-(albarad - - 43 comments

Looks nice! I can't wait to play this submod! Will there be some wild Mumakil-creeps in it? Could be funny if there would be some wild mumakil or if sometimes a horde of wild Mumakil would cross the map through the mud in the middle :D

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Glorfindel23 Author
Glorfindel23 - - 1,470 comments

Yeah of course, there will be some neutral mumakils which move randomly on this map and the others maps based on the forest of Anbalukkhôr (the maps on the muhuds theme).
We'll explain the mumakil system after we finish the work on the Mahud units and buildings ;)

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OdoProudfoot
OdoProudfoot - - 117 comments

Looking forward to playing in it!

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