Zadan Sûzha Ríj is a river which flows through the forest of Anbalukkhôr, in the Far Harad.
The forest of Anbalukkhôr, is an area where live the Mahud tribes and the Mumakils hordes.
For this map I want to make something like a big jungle, thing which will be possible thanks to the help of "Tiamat EA" which allow me to use some of is textures and model like vegetations elements. As I said the forest of Anbalukkhôr is home to the Mumakils, I imagine so a forest with big trees able to hide the greatest beasts of the Middle Earth.
It will be a map for 4 players, it will own 4 outpost and 17 settlements and will be crossed by two rivers which will intersect in the middle of the map (look the picture below to better understand).
Brown = River/Mud
Grey = Basic Ground
Dark Grey = Slope
Concerning the vegetation representation, I want something like a mix between a jungle and a tropical forest, something which cut with the desertic image bring by the other places of Harad.
The river will be decorated with elements such as tropical plants such as water lilies, bamboo, or even mud.
To give the impression of a really wet place, I also added some small ponds.
To avoid to have to make new rocks models and, to reduce the objects number present on the map I decided to make my own rocks thank to the worldbuilder mountains editor mountain.
I also used the same way to add some rock on the water.
Progression of the work on the ground texture and the map objects: I added more vegetation texture on the ground and less dirt. There is also more trees now.
I also worked on the Mahud's buildings like you can see in the two following video (note that I ever show you the left one, the new one is on the right video).
More to come...
Just wow! The effort you put into your maps is respect worthy. Great work man. If I may ask, is this a Harad faction map? Which we can choose when we select Mordor?
Exactly, Mordor will be changed in Harad at the start of the game ;)
Wow! I love the way you describe your work on the mod
I also think you should add old goblin king scorpion as the one of the creeps of the map
Thanks for your suggestion but I planned to make something based on the mahud's ans mumakils concerning the creeps :)
Wow! Looking forward to see them ^^
I have to ask, as I can't find any mention of this location in my copy of the Atlas of Middle Earth, is "Zadan Sûzha Ríj" a fictitious location that you're including?
Yes, it's an invention, I found the name on a non-canonical harad map. The forest of Anbalukkhôr is also a name chose at random from a map.
We have very little information about evilsmen, so I decided to invent most of the charachters and places that will be present in An Edain Submod, most are inspired by the emblematic character of the story such as Genghis Khan/Ubesesh or Xerxes I/The Golden King.
These factions will be a mixt between History of great faction (persian, mongol, chinese, and other great empire) and Tolkien Books.
I see. Thank you for the prompt reply. I really do like that you're taking inspiration from the same place that inspired Tolkien; many are quick to forget that much of Tolkien's mythology was inspired by history itself. keep up the great work :)
Very nice map
will there be Mumuks running around the map?
Of course, a limited number but there will be.
My Gosh!!
Once more, dear friend, you amaze me!!!!
Keep up that awesome work!!
Thanks for your support ^^
Looks nice! I can't wait to play this submod! Will there be some wild Mumakil-creeps in it? Could be funny if there would be some wild mumakil or if sometimes a horde of wild Mumakil would cross the map through the mud in the middle :D
Yeah of course, there will be some neutral mumakils which move randomly on this map and the others maps based on the forest of Anbalukkhôr (the maps on the muhuds theme).
We'll explain the mumakil system after we finish the work on the Mahud units and buildings ;)
Looking forward to playing in it!