The main goal of this SubMod will be to : - Add new SubFactions (with new units, heroes, buildings and powers). - Add some models and texture to my pack of maps to improve the global design of the maps. - Solve the ButtonImage problem for all the CommandButtons in my maps. - To add some new useful Command Buttons (to mask the trees in "Caras Galadhon" for example). I very like Edain Mod like that... I so decided to make an submod which will be activated only when you choose to play a map whose the name begin by "SubMod:"

Post news Report RSS Minas Tirith map making

Hello everybody! I've started to rework entirely Minas Tirith, I will post pictures in the same time than I making the city to show my progression.

Posted by on

First, I began to rework the gate (This is just a preview, this not finish):

User Posted Image


I began to work on new buildings models:

MT Building0101



I also decided to remake the SignalFire, now it is higher in the city:

game 2017 05 21 10 10 46 01

game 2017 05 21 10 10 07 44 game 2017 05 21 10 09 48 46



I decide to completely remake the mountains behind the city.

game 2017 05 24 00 21 56 23



I also reworked the top (I don't put the ground textures for the moment)

game 2017 05 24 00 21 21 04



I made new element model to be added to the basic wall.

game 2017 05 24 00 19 28 62 game 2017 05 24 00 19 44 27



Minas Tirith own in total 5 doors:
The main gate which is the stronger, and 4 others doors which protect the others levels.
For the balance of the game some levels have no door to protect them, like that the ennemy can reduce the plots control of the defender.

game 2017 05 24 22 58 52 39 game 2017 05 24 22 59 01 49 game 2017 05 24 22 59 37 09



The defender will have in total 21 plots to construct buildings:
Level1 = 8 plots
Level2 = 6 plots
Level3 = 3 plots
Level4 = 2 plots
Level5 = 2 plots

Worldbuilder 2017 05 24 22 41 56



It will also have two castle keep like in the old version of this map.
The first is placed in the second level which will allow to rapidly send heroes on the battlefield at the start of the game.
The second is the last building than the ennemy will have to destroy, he is placed to the top of the city and he is protected by a door.

game 2017 05 24 23 01 12 79 game 2017 05 24 23 01 48 74



Some pictures to show the different stairs and bridges.

game 2017 05 24 23 00 05 11game 2017 05 24 23 00 24 17game 2017 05 24 23 00 47 68game 2017 05 24 11 03 34 59game 2017 05 24 11 04 12 82



I also decided to post some pictures of the narrow streets of the city.

game 2017 05 24 22 58 23 74 game 2017 05 24 22 58 08 68



I made some buildings models to put on the wall of the city cause I doesn't like the old vanilla models.

MT WallBuildings


I also made new model for trebuchet like that I can win space in the streets of the city.

game 2017 05 25 22 59 12 47 game 2017 05 25 22 58 27 92



Some pictures of the map advancement with new wall's buildings models:

game 2017 05 26 00 56 44 52game 2017 05 26 00 58 52 11game 2017 05 26 01 02 45 56game 2017 05 26 01 01 37 93

game 2017 05 26 01 00 10 59


Like the map own a lot of gondor decorative buildings, I decided to retexturized they GondorHouse owned by the player (I will make that in all my gondor fortress maps).

game 2017 05 26 02 47 21 89 game 2017 05 26 02 46 57 48


I placed civils and soldiers in the city to give life to the streets.
I decided to put some of them on the balconies. (The players can't select the soldiersn they will automatic attack the ennemie nearby units).

game 2017 06 02 23 28 02 22 game 2017 06 02 23 27 56 72

game 2017 06 02 23 28 22 95 game 2017 06 02 23 28 13 62


I also set the number of players. Now the map is for 5 players max.
This map will offer some possibilities:

game 2017 06 02 23 24 35 91

- If you want to play with the special factions:
Player1 = Gondor (Extended Faction)
Player2 = Closed (You can select another mordor if you like the very difficult games xD)
Player3 = Mordor (Extended facion)
Player4 = Mordor (Extended Faction)
Player5 = Mordor (Extended Faction)

- If you want to play with friends:
Player1 = Gondor (Extended Faction)
Player2 = Rohan (The player2 is positioned very close to the city the player1 must directly send troop and economy to his friend to keep it alive)
Player3 = Mordor (Extended Faction)
Player4 = Mordor (Extended Faction)
Player5 = Mordor (Extended Faction)

- If you want to play with the other factions you can organize your game like you want (with all the factions, the team and other things of your choice).


I finished the map_pic.tga (all the map's pictures will be released like that now).

Minas Tirith NEW pic



I improved the throne room of Minas Tirith:

ThroneDamaged Minas Tirith Citadel Updated


I created a new statue model for the entry of the city based on the movie statue.

game 2017 06 11 12 54 59 73 Statue


I made new fountain model for the top of the city. You can also look the two statue imported to LotR RotK game.

game 2017 06 11 13 59 45 36

Comments
Lord_of_Gondor
Lord_of_Gondor

Wow awesome gate dude!
So will Minas Tirith be bigger and will you put some new units to recrute from it?

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Glorfindel23 Author
Glorfindel23

Yes the gondor will have a new building which allow to recruit new units and also I will make a special thing for the spell book ;)
To avoid the camera bug I think the map will have only 5 levels.

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Lord_of_Gondor
Lord_of_Gondor

Nice thank you for the answer and keep on the good work my friend!

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kingsjewel
kingsjewel

Very nice!

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Glorfindel23 Author
Glorfindel23

Thanks!

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ulfricstormcloak148
ulfricstormcloak148

How many building spot are you gonna add in Minas Tirith ?

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Glorfindel23 Author
Glorfindel23

I dont know for the moment, you will see in the same time than me during than I making the map ;)

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Carmondai
Carmondai

Very nice !!!

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Glorfindel23 Author
Glorfindel23

Thanks you man!

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WillTheFirst
WillTheFirst

A few questions:
First of all, the map is utterly brilliant. I played an older version and had a remarkable amount of fun with it. However, is there any way you could make the camera movement a little more comfortable? The city is so big that the BFME camera system has a hard time navigating around it. Then again, tbh, I'd rather have the full city and a bad camera than a "cutting-floor" city with a good one.
Secondly, any possibility of adding scripts so that the Mordor AI might cook up some siege towers, maybe even Grond?
Thank you.

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Glorfindel23 Author
Glorfindel23

I work actually on the mordor siege tower because like you know the size of the wall is changed in this map ;)
For the camera system I try alctually to fix the last bug but I think this is impossible (the map is too big).
However I limited the camera bugs and there is only one for the moment.

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WillTheFirst
WillTheFirst

Thank you. With that said, congratulations. This is the most faithful playable reproduction of the City of Kings I've ever seen in a game. TBH, I've been waiting for this ever since the first BFME came out.

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Glorfindel23 Author
Glorfindel23

Thanks, I try to make my best in every maps than I work for the submod.
Concerning Minas Tirith this is the first map than I made with worldbuilder, It was always been a challenge to release this map with the limited capaity than offer worldbuilder.
I improved a lot the city since now two years especially thanks to the submod concept which offer me the possibility to make my owns models.
I worked a lot of time trying to make the seven levels conserving the high proportions of the city because a lot of costume map of Minas Tirth than I tried are flat and that debases the elegence of this city and transform them to a sort of cake too flat xD.

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Dennisl
Dennisl

Very nice very interesting

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Glorfindel23 Author
Glorfindel23

Thank you Dennisl!

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ulfricstormcloak148
ulfricstormcloak148

I've seen a backdoor where we can create trebuchet does it mean that we can place archer here instead ?

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Glorfindel23 Author
Glorfindel23

No, I just didn't edit the commandset of the wall but when you buy trebuchet, the archers can move on his platform.

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Finrod_(Felagund)
Finrod_(Felagund)

Dude this article is featured on the home page. Congratz

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Glorfindel23 Author
Glorfindel23

Thank you!

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klem
klem

Great job!! And don't forget to change this terrible sky!

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Glorfindel23 Author
Glorfindel23

I will try to improve it ;)

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Lord_of_Astapor
Lord_of_Astapor

This is like totally amazing! Great job.

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Glorfindel23 Author
Glorfindel23

Thank you!

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ApornasPlanet
ApornasPlanet

gonna be great!

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Glorfindel23 Author
Glorfindel23

I hope ;)

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ulfricstormcloak148
ulfricstormcloak148

Nice spell books !! especially Mordor

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Glorfindel23 Author
Glorfindel23

Thanks!

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MattTheLegoman
MattTheLegoman

Well, thank you for making your own Roman Agora instead of stealing mine directly. =p

But you have made me ****** off.

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Glorfindel23 Author
Glorfindel23

Hehe just a little inspiration :D

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MattTheLegoman
MattTheLegoman

Glor, I don't appreciate it.

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Glorfindel23 Author
Glorfindel23

Really? If you want I can remove the models.

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MattTheLegoman
MattTheLegoman

Glor, what you did wrong was to use something that I had not presented publically yet and that I had shown to you privately. My model is leagues better than yours; however, people will see yours as being first.

Please do not do this again. I'm actually glad I haven't shown you any other of my Gondor structures.

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Glorfindel23 Author
Glorfindel23

Matt I'm really sorry but like I said when I posted the picture:
"I found this idea thanks to MattTheLegoman".

All the people which look this picture know than I take the inspiration to you for this model.

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MattTheLegoman
MattTheLegoman

You never post private pictures, attributes or not. You used the concept of a private picture for you own; I think that is worse.

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Glorfindel23 Author
Glorfindel23

Alright... sorry again and just a small precision, I didn't knew that you didn't posted your picture (I thought that you already showed your model to the community). Now we don't need to speak more time about that on this topic, I will delete the model even if I think than this is really abused. I like you Matt and I do not want to be in disagreement with you but for this model I said than I take inspiration to your but I just cutted the basique house model in two and that is not really a work of art unthinkable. I said than you inspired me but I just need to look the video "gandalf ride in minas tirith'' to find same architectural models.

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ulfricstormcloak148
ulfricstormcloak148

do the reinforcement have a time limit or are they stay in the map ? (especially Mordor)

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Glorfindel23 Author
Glorfindel23

I can't give definitive answer for the moment I must first test the map to examine the balance of the game.But I think they will have limit time because I don't want than the enemy make a mumakils army for example because if I want keep the strategic dimension on this map all spells must be used to respond to another. The lifetime of all the units convoqued will be extended.
(The heroes will rest permanently on the battlefield except Imrahil)

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Negtharayas16
Negtharayas16

Are you planning on retexturing the walls between levels? Right now it looks a little weird, especially in contrast with the nice front walls. Other than that, the progress looks amazing.

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Glorfindel23 Author
Glorfindel23

I already retexturing it ;) you can look the result here: Media.moddb.com

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Negtharayas16
Negtharayas16

Ah.. that looks much better. Glorious.

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Glorfindel23 Author
Glorfindel23

Thank you!

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