This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.

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Major Collateral Damage
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Description

One thing that striked me as odd in Generals/Zero Hour was that the gas stations just died when you blew them up. I thought, "if a real gas station took a SCUD missile to the place, wouldn't it go up in flames at least? Or cause a sizable explosion?

Well, now they do. When a gas station, or gas container is destroyed, it now causes a sizable explosion and a firestorm. So make sure your guys are nowhere near that thing when it's destroyed.