GTR is a versatile Quake 4 modification that aims to make the game more enjoyable, and it's developement will never be limited with a ruleset such as "VQ4" (Basic Quake 4).Some of the changes are:

  • Lots of Gameplay Features
  • New Gametypes
  • Different Gamemodes (Q4, GTR, QW, GPM, RFM, XSV)
  • Better Performance
  • New graphic shaders
  • Enhanced Q4 feeling
  • New Physics
  • Tweaks and Options to make Q4 look better
  • Lots of HUD features.

It is based on the X-Battle 0.20 source, but it's not compareable anymore. GTR uses resources of the Creative Common Q4 project, such as Brightskins and Weaponskins. GTR will add lots of new gametypes to quake4, like Freezetag, OneFlag CTF, Time Runs to name some.

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GPM3 GPM3 GPM3
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0 comments by zhakal on Oct 13th, 2009 digg this super bookmark


Finaly some help have been found. The area of help gotten is on the graphics front.

The user Stev3-Designs have joined our team and have contributed good in the short period of time. We have gotten some new simple-items with higher quality then the original which suits the mod and the game alot better.

We are still in search of more programming help to get the bugs/issues fixed:
Moddb.com

On the mapping front Mnemjc have made a new GPM duel map that highlights the idtech 4's possibilities. The combination of both style and perfomance is just sweet. Screenshots will come in the upcomming days.

Thanks to sikkpin we have gotten a bit more on the shader front to highlight the graphics but also fix the broken ambient light. It now hits the texture properly an lit the area much better. Performance wise it's a really good gain for all parts.

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GTR unlagged + railjumping source

GTR unlagged + railjumping source

Sep 28, 2009 Full Version 0 comments

This is the source for the Q4 unlagged code and for splash damage railjumping written by TTK-Bandit

GTR 0.17b (1.3 version)

GTR 0.17b (1.3 version)

May 14, 2009 Full Version 0 comments

Gametype Revolution for Quake 4 1.3. Quake 4 1.3 patch needed to be able to play this version. Release date: 8 august 2006

Comments  (0 - 10 of 25)
zhakal
zhakal Oct 25 2009, 11:24am says:

Added screenshots from the map GPM3 by mnemjc

+1 vote     reply to comment
zhakal
zhakal Sep 22 2009, 6:09pm says:

Added a list of the differences between the gamemodes and the two patches 1.3 and 1.4.2

Gtr.quakedev.com

More updates will be done in the upcomming days.

+1 vote     reply to comment
zhakal
zhakal Sep 28 2009, 1:10pm replied:

Added the GTR unlagged source and railjumping source for download.

+1 vote     reply to comment
InStars
InStars Sep 3 2009, 11:00am says:

Nice trailer!
And thanks for resurrecting Quake 4 ;)

+1 vote     reply to comment
zhakal
zhakal Sep 3 2009, 3:24pm replied:

Thank you for the feedback. We are trying our best to give it at least a new face and a second chance :D

+1 vote     reply to comment
zhakal
zhakal Aug 24 2009, 3:34pm says:

Added screenshots from the CA/RA4 style map with 4 arenas/rooms:
waitingroom, 1v1, 2v2 and 4v4 - 6v6

+1 vote     reply to comment
zhakal
zhakal Aug 5 2009, 2:14pm says:

Updated what's fixed in the GTR changelog over at:

Gtr.quakedev.com

This changelog will be updated every time a change happens. The wiki will change if cvars are added/removed or changed.

Gtr.quakedev.com

+1 vote     reply to comment
zhakal
zhakal Jul 27 2009, 3:00pm says:

- Have now added some more small mapping tutorials/tips with some of the new things added into GTR.
- Updated the GTR gamemode under features with some missing gamemodes.
- Updated the summary text to reflect some new changes (new graphic shader)

+1 vote     reply to comment
zhakal
zhakal Jul 20 2009, 2:46am says:

Added a tutorial on how to add the 3rd flag needed for OneFlag CTF into your map.

+1 vote     reply to comment
zhakal
zhakal Jul 20 2009, 5:22pm replied:

Added description about the GTR gametypes

+1 vote     reply to comment
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