GTR unlagged + railjumping source
Sep 28, 2009 Full Version 0 commentsThis is the source for the Q4 unlagged code and for splash damage railjumping written by TTK-Bandit
GTR is a versatile Quake 4 modification that aims to make the game more enjoyable, and it's developement will never be limited with a ruleset such as "VQ4" (Basic Quake 4).Some of the changes are:
It is based on the X-Battle 0.20 source, but it's not compareable anymore. GTR uses resources of the Creative Common Q4 project, such as Brightskins and Weaponskins. GTR will add lots of new gametypes to quake4, like Freezetag, OneFlag CTF, Time Runs to name some.
0 comments by zhakal on Oct 13th, 2009 digg this super bookmark
Finaly some help have been found. The area of help gotten is on the graphics front.
The user Stev3-Designs have joined our team and have contributed good in the short period of time. We have gotten some new simple-items with higher quality then the original which suits the mod and the game alot better.
We are still in search of more programming help to get the bugs/issues fixed:
Moddb.com
On the mapping front Mnemjc have made a new GPM duel map that highlights the idtech 4's possibilities. The combination of both style and perfomance is just sweet. Screenshots will come in the upcomming days.
Thanks to sikkpin we have gotten a bit more on the shader front to highlight the graphics but also fix the broken ambient light. It now hits the texture properly an lit the area much better. Performance wise it's a really good gain for all parts.
This is the source for the Q4 unlagged code and for splash damage railjumping written by TTK-Bandit
Gametype Revolution for Quake 4 1.3. Quake 4 1.3 patch needed to be able to play this version. Release date: 8 august 2006
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Added screenshots from the map GPM3 by mnemjc
Added a list of the differences between the gamemodes and the two patches 1.3 and 1.4.2
Gtr.quakedev.com
More updates will be done in the upcomming days.
Added the GTR unlagged source and railjumping source for download.
Nice trailer!
And thanks for resurrecting Quake 4 ;)
Thank you for the feedback. We are trying our best to give it at least a new face and a second chance :D
Added screenshots from the CA/RA4 style map with 4 arenas/rooms:
waitingroom, 1v1, 2v2 and 4v4 - 6v6
Updated what's fixed in the GTR changelog over at:
Gtr.quakedev.com
This changelog will be updated every time a change happens. The wiki will change if cvars are added/removed or changed.
Gtr.quakedev.com
- Have now added some more small mapping tutorials/tips with some of the new things added into GTR.
- Updated the GTR gamemode under features with some missing gamemodes.
- Updated the summary text to reflect some new changes (new graphic shader)
Added a tutorial on how to add the 3rd flag needed for OneFlag CTF into your map.
Added description about the GTR gametypes