My team, jkberna and Djodar, my various esteemed collaborators such as Siber and Avatar II of the HW@ mod, and myself are proud to bring you the Galactic Council Mod, a bold project intended to show you just what really was behind those hyperspace gates at the end of the original Homeworld. So far there are three totally new races on the drawing board-- two totally original new races-- the Czalkir and the DR1, and another based off of actual Relic concept art that has come to be called the Lizaanj.
This is the first release of the Galactic Council mod. It add's 3 (2 more in the works) playable new races to the HW universe.
This is the first release of the Galactic Council mod.
It add's 3 (2 more in the works) playable new races to the HW universe.
To install just place the fle GCMODdata_v0_3a.big in your Homeworld2\data folder and add
"-overridebigfile -mod GCMODdata_v0_3a.big -luatrace" to the shortcut.
ex- "C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -overridebigfile -mod GCMODdata_v0_3a.big -luatrace
*The Czalkir- Doci's race, development stopped when he went missing, but has rechearch tree, AI, custom weapon effects, etc
*The Dr1 - The first race i began work on, still needs a lot of units, rechearch tree, AI, and custom weapon effects..
*The Lizaanj - The most developed race, almost all planned ship are ingame, still needs rechearch tree, AI, and custom weapon effects.
*The Criidaar- Nothing for now(waiting for Melvin_M(AZ2)).
*The Yiir - Nothing for now(waiting for Tristan_Sjet).
I would apretiate if, everybody that plays the mod, could post errors, critcs, sugestions.
Thanks to Doci7, djodar, DarkSentinel, Mololu, DolphinX, everybody at relicforums.
(I forgot someome for sure, sorry...)
Dedicated to doci7 who started all this, this is for you pal,wherever you are...