My team, jkberna and Djodar, my various esteemed collaborators such as Siber and Avatar II of the HW@ mod, and myself are proud to bring you the Galactic Council Mod, a bold project intended to show you just what really was behind those hyperspace gates at the end of the original Homeworld. So far there are three totally new races on the drawing board-- two totally original new races-- the Czalkir and the DR1, and another based off of actual Relic concept art that has come to be called the Lizaanj.

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GCMODdata_v0_3a.rar
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Jkberna
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1,506 (1 today)
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4b14d845d127bfd05f76bc80ee366f12
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Description

This is the first release of the Galactic Council mod. It add's 3 (2 more in the works) playable new races to the HW universe.

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GCMODdata_v0_3a
Comments
Hell_Diguner
Hell_Diguner

YAY! Time to pla*cough*test your mod some.

For all of your information... -overrideBigFile is not necessary. Actually, if you have any folders in your data folder from another mod, -overrideBigFile might make the Galactic Council Mod not run as intended (or at all).

-luatrace isn't needed either, but you guys may want to keep that one since if you run into any crashing bugs, you'll have the lua error log generate, and you can give that to the devolopment team.

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Jkberna Author
Jkberna

you are correct, i forgot about that, thanks.
DON'T USE -overrideBigFile

My bad...

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Pouk Online
Pouk

Very nice, you have my respect.

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NOKI
NOKI

Yay for your ship designs

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OhNoesBunnies!
OhNoesBunnies!

It only adds 2 new playable races- the third "new" one is bugged so instead of a new playable race it's simply the Vagyr.

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Jkberna Author
Jkberna

??? weird, so witch races do you have??
Anyone else has this problem???

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Jkberna Author
Jkberna

DON'T USE -overrideBigFile

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OhNoesBunnies!
OhNoesBunnies!

Not using -overrideBigFile, the "Third New Race" (listed as dr2 on my screen) randomly selects either Vagyr or Hiigaran. Doing it on a clean install of Homeworld 2 with the patch.

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Tristan_Sjet
Tristan_Sjet

Okay, DL'ing now, tell you if i get any probs.

I'll also get cracking on the Yiir.

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Tristan_Sjet
Tristan_Sjet

Oh boy, LOTS of problems.

The Lizaanj's hp's are much too low, the Bastion died to a few CPU strikecraft, some of it's turrets are missing, the ions don't fire. and the blinking lights aren't on the ship.

As said above, the Dr1 are completely bugged.

The Czalkir have no weapon effects. And the weapons seem far too strong. I killed a mothership in under thirty seconds with 15 interceptor squads.

Really, I think we should take this down, it's not exactly "good press"...

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Pouk Online
Pouk

Isn't something at least better than nothing at all?

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Jkberna Author
Jkberna

I would have been a lot better if i had some help...
people were always asking, and i was tired of working alone, so now i have some feedback and know what to do.

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OhNoesBunnies!
OhNoesBunnies!

Hun, you're doing a great job. Don't let other whiners get you down. I just pointed out the problem with the third race, surely you knew about the rest.

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Lupus_of_nox_noctis
Lupus_of_nox_noctis

yeah, Dont give up because of a couple of problems. its a mod itll take a while to get everything working. Dont rush

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cyborgah
cyborgah

I can't seem to get it to work on my mac. Is there something special i need to do? i mean other that the -mod <modblah>?

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