FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
A brief introduction to FUEL: REFUELED for those of you who haven't seen my work on other sites such as tfroc.net.
Posted by Vetron on Sep 13th, 2010
The mod itself is based on being an improvement/enhancement mod that for starters fixes a number of bugs in the game and secondly brings various new features to the table. It has been in development since the fall of 2009 and was first publicly released (Version 10) in Spring 2010. V14.4, the latest downloadable version was released originally in June 2010.
A lot of requests and suggestions for the game are about expanding on concepts and features already in the game. Such as... why are there no multi-vehicle type races? Why are there no tornado's in offline free-ride? Why is the hovercraft only used in one race? And so on...
In the CGI trailer for the game it shows various a whole mix of vehicles types all racing against each other and the elements. Races such as this never made it into the game.
In FUEL: REFUELED I've been working to make vehicles selection more fun and less restricting, obviously while still retaining some balance. To achieve this I came up with five vehicle groups:
These classes are based on the what makes the game balanced, putting bikes up against trucks didn't work well in my early tests... especially for the bikes that often just got flattened lol
I understand obviously why online would be a problem - but why not allow tornado's to appear offline?! To achieve this I had to create an entire game concept I call "Free Ride Activities", which are essentially mini-games that you can activate in the game-world at various points such as a vista-point or helipad. From this I was able to create "Free Ride Extreme" which is a mini-game that spawns a tornado in the zone.
Other stuff I've developed include true chopper chases that don't follow a traditional race route, literally chasing the helicopter back to a nearby helipad.
Currently I'm in the process of completing V15 of the mod - which goes beyond previous versions and actually replaces some of the lesser content of the game.
A example of this was the catch-destruction and chopper chase challenges, which I'd rendered obsolete by my Free Ride activities feature - instead they will be replaced by 38 new challenges including ones using the dragster and hovercraft.
One of the most noticeable changes when you start up the game is the removal of the old menu - In some ways I thought it was too obstructing and the various text strings and buttons that didn't follow the same use of terms, also made it confusing for some. Below are few mid-development screenshots that give an approx. idea as to what the menu will look like.
I should also add that I'm currently looking into a way for users to customize their menu to their liking, likely by me suppling a set of themes that can be customized.
Hopefully later this month if all testing goes to plan, there are many more new features and changes I haven't mentioned so check out the change notes when I put them up and also why not take a look at www.tfroc.net for a discussion on some of the various features.