FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
|Patch Notes||Post Reply|
Vetron FUEL: REFUELED Developer
|May 9 2012 Anchor|
Here is an early look at the patch notes for Patch #3, this is subject to change and will be updated closer to release.
Patch #3 + FUEL: REFUELED - LITE
All changes in addition to vanilla Patch #3...
The base patch is designed to only include the core fixes, no real changes have been made - except one; to remove bonus codes from the game and make the bonus content part of gameplay. This includes being able to use the "Warrior" SUV in online multiplayer in certain SUV races. I deemed this an essential change because it serves no purpose to leave the bonus items as they were, the items are omitted from gameplay, they are not counted in collection statistics and most people don't know about the codes. The "Warrior" will be purchasable for 1055 FUEL from the start of the game. 3 of the liveries are found in Offshore Shack and 1 in Tsunami Reef, they shouldn't be hard to find and are meant to be easily obtainable. The clothing I made unlocked by default.
Where it says vehicles have been added as selectable online is circumstances where there is already remaining slots free in the UI and vehicles from the same class has already been added. For instance - "Road Rage" uses SUV's and Trucks, the two slower of the ROAD SUV's are not selectable for whatever reason and there was 2 UI slots free. So this was a no-brainer change to make, it wont effect balance in any way and I was going to make the change in FUEL: REFUELED - LITE anyway. The race "Tornado Warning" is an exception as technically it's not host-able online anyway using the stock game unless you use a work-around of some kind (sorry to disappoint but the tornado and effects don't work online before you ask) so I don't think it's really necessary to bring the issue of balance up with this one. When it comes to adding the "Warrior" - well thats the slowest SUV in the game, so another mute point when it comes to making anything un-balanced.
FUEL: REFUELED - LITE is where the changes are really found, however it should be said that this is still very much the default FUEL game; the changes made are designed to improve on what's already there rather than remove or replace like the standard FUEL: REFUELED does. The notable change is that all 72 Career races have been improved, for instance there will be more variety when it comes to the AI vehicles. There is also a rework of all environmental parameters to make races look better in places. Also I've made more vehicles selectable in multiplayer, which is actually entirely balanced with stock game users because all of the vehicles added here are pretty much the slower ones or just a wider selection of vehicles with similar performance. The way stock multiplayer works is to provide a choice between up to 5 vehicles (due to a limitation in the UI), I instead changed the UI so it would display the classes rather than a list of 5 vehicles (e.g. "Bikes", "Quads" etc.) - thus one race which before only had a choice between 5 vehicles pickable, now has 18.
There is a long list of additional optional mods to plug-in with this patch, this ranges from access-able console commands to even full-blown UI changes. There are also a couple of mods to choose to unlock all driver gear or unlock all zones from the start of the game - something that will make online events better. This is all about letting you choose how you want to play FUEL - I feel this is way better than me making 1 single mod based around what I think is the perfect setup as there will always be people unhappy with it. Also both the vanilla Patch #3 and FUEL: REFUELED - LITE are online backwards compatible, plus compatible with all localizations of the game.
Edited by: Vetron
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