FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
|May 24 2012, 5:40pm Anchor|
As changes are made I will update this post.
Fixes (to previous patch)
I've started work on the Career Race editor, however I don't know at this point whether it will make it into this release or not as it requires pretty extensive coding. Each race has 19 variables to be changed. There are 72 races. The editor must also have the default values from every race so just vehicles or environment settings can be changed as an option (this will take hours of tediously entering in values!). If this wasn't initially complicated enough, the editor must also 'know' how races are handled so that you can't mistakingly take a dragster in an off-road race for example. This is going to take considerable time to develop, but I think when finished it will be worth it. There are just so many possibilities; 'Dragsters' in the race "Road Rage" maybe? A night variant of "Tornado Warning" perhaps? or what about something like 'Bikes & Quads' in the race "Frozen Spiral"? - A lot of fun to be had with this.
I've put together a pack of additional vista points (which I'm going to call 'Vista Point Pack #1" (seems appropriate); included are 19 POI's that are mostly reworked from previous versions of FUEL: REFUELED. However where this becomes more than just adding a few points is that each has had its name translated into all supported localizations and have all made their way into the Free Ride Extreme Creator tool. These points range from interesting locations (such as the Ghost Town in Dustbowl City zone), useful regroup points for Online Free Ride (such as North Bay in Drownington Cove zone and Smoldering Ridge in Stargazers Heights zone) and purely random hard to get locations (such as Grand View in Redrock Bluffs zone and Sun Spire in Dead Lady's Lake zone). A complete list of locations is below:
I hope to add future vista point packs in the future, but it obviously takes time to handle translations and update the Free Ride Extreme Creator. This pack brings the total number of vista points up to 114.
Edited by: Vetron
|May 26 2012, 9:23pm Anchor|
That's a marvelous idea, custom everything in career race...waiting...
Still hope if we can custom all in our own race mode, add AI ,set weather, no route length limit, etc,lol...
Edited by: darkelfsin
|May 30 2012, 12:49am Anchor|
Is there something significant about the number 42495?
|May 30 2012, 10:51am Anchor|
Hell_Diguner wrote:Is there something significant about the number 42495?
I took an average value of all vehicles purchasable in Mount Rainier and then divided by 2 (to make it slightly easier to afford). I don't understand the pricing for vehicles (why they are often so precise with values - often something like '42495' rather than just 42500 or whatever), but it was just an attempt to keep consistency.
|Jun 15 2012, 2:47am Anchor|
Is there a way to turn off the developer console while having "patch 3 + fuel refueled lite". If not can you make it an option in a future update? I use left bumper on my 360 gamepad for push to talk.
|Jun 15 2012, 8:02pm Anchor|
tiggerxplur wrote:Is there a way to turn off the developer console while having "patch 3 + fuel refueled lite". If not can you make it an option in a future update? I use left bumper on my 360 gamepad for push to talk.
I believe it is tied to the debug mode menu (they both come together), but i'll look into it.
|Jun 21 2012, 2:45am Anchor|
Vetron wrote:I believe it is tied to the debug mode menu (they both come together), but i'll look into it.
I think that is actually what I meant. Another question since you mentioned that. Is the expandable mini map tied to the debug mode also?
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.