FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
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FUEL: REFUELED V15.4 [BETA5] | Post Reply | |
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Dec 21 2010 Anchor | |
I've decided the V15.4 [BETA5] release to be another follow-up release to V15.2/V15.3 as I still have some changes I want to make to the back-end file structure, plus I need to finish the 'standard theme' user interface and conversion of the FUEL challenges to the FUEL: REFUELED setup. So here is a brief outline of what to expect in the next update... I'll be updating and changing this post when needed. This release will appear in January at some-point, with no definitive release date as of yet. Complete User Interface with new Standard Theme Complete Challenge Conversion Online Compatibility Mode Mod File Structure A few other changes I want to look into is to open up the parameter files, notably vehicles, so that each vehicle has a separate parameter file - more convenient for modding. Ideally i would like to divide each set even further with a file for each types of commands - e.g. handling, cameras, damage etc. Notes on BETA6 /BETA7 --------------------------------------------------------------- Update (22/12/2010): The file structure now works like this:
Edited by: Vetron |
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Dec 21 2010 Anchor | ||
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Dec 21 2010 Anchor | |
Yes the missing text is simply due to running the german game version... I'm not fluent enough to translate. Would you be willing to help translate the necessary text strings to german so that the mod can be german compatible? I've started a french version... I'd happily work on a german version too if the necessary stuff can be translated. Thread created here: Moddb.com |
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Jan 6 2011 Anchor | ||
Hey it's me again! I'm not sure if this was mentioned or if I'm in the proper sub-forum but, I'm having two issues with the mod. First thing is the AI, it bugs me out that vehicles which are worse or similar to mine are much faster than me. They accelerate insanely fast, faster than my vehicle, which according to the stats should not be possible. It doesn't matter how far ahead I am, they always catch up with me, especially in street races. Secondly, the driving behaviour for some vehicles, namely cars, seems to black out sometimes at random occasions. Example, Z02: Career race "The Asphalt Medusa" I drove the "Muscle (B) [Road]: Wild Wolf" which goes approximately 200km/h on asphalt street, I drove in a straight line and couldn't get faster than 150km/h. After I restarted the race it was fine, but after a few kilometres it came again. Now, it gets really bad when those two problems appear simultaneously, it's becomes kind of impossible (at least for me) to finish the race in the difficulty "Legend". |
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Jan 6 2011 Anchor | |
The AI is only controlled on a single value, which is a value of distance - a higher value will make the AI slower, but let them move far from the player without resorting to either insane 200+mph / 20 mph tactics - For career races this value is declared for each difficulty, and as you can imagine, getting this value right is a real pain as its not a global value, but rather a race specific parameter. I'm working through races, but the best thing to do is list races that need fixing and I'll try and fix them next. Already i've given offshore shack a once over and seem to have improved the timings a bit, I'll look at a few others before next release, but I probably wont fix them all as it takes considerable time to do each one. Most of these problems are replicated in the stock game in certain races and it would be nice to find a proper fix for it. Regarding the Wild Wolf, I'm aware of problems with the General Custer that originate from the stock game that give it similar problems. I'll do some tests and see what can be done... it may be a case of having to increase the grip or decrease ground resistance etc. BTW if you (or anyone else) want to try improve the AI values for a race then all you have to do is open: In the next release I've opened up the career races so its possible for me to release patches on the forums. Instead of having to wait for full releases I can just post fixes for races as I make them. |
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Jan 6 2011 Anchor | ||
Thanks for the answer I'll try it out. |
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Jan 8 2011 Anchor | |
I've started a thread over in the development section for discussing improvements to the career mode, I've also posted some information on what I'm working on and changes I propose to make. I've decided there will be a career update included in V15.4. this may put the release of [BETA5] back by about a week or so, but I do intend to get this release hopefully out no later than around the 19th/20th of January. Update 22/01/2011: Looks like I'm going to have to delay the release by a week or two - going over a few things again to improve things, will be great once its done! |
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Mar 25 2011 Anchor | ||
Finally 15.4, thx man!!!!!!!!! you are the best, vetron!!~~~..... |
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Apr 9 2011 Anchor | |
Moved this thread to a new board for discussing V15.4 and V15.5 (which is in development). |
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May 14 2011 Anchor | ||
Well, I finished a rather rushed first run through the career mode in FUEL and now I am starting again with REFUELED So far I am most of the way round Offshore Shack and have a little problem with challenge 8, Wild-Track. Also, is it possible to explain more about how REFUELED works? Do these java files get run in the console? Loving it so far -- Just to add, I am using V15_4 patch 1 and 2 |
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Sep 26 2011 Anchor | ||
hi ! first a big thanks for your work it's a very good idea ! but i've a problem with the 15.4 release, with the patch 3. when i run the game i've to delete all the compiled shaders in users\name\appdata\fuel\cache\ to run the game properly (it crash if i don't), and the link in the issues topic is dead ! so do you know if i've to remove all the shaders or only one, because it's very very slow to compile all them ! thanks edit: i'm using windows 7 64bits edit 2: problem solved by disabling vsync in the nvidia panel control enjoy !!! ps: sorry for my english, there's certainly some mistakes ! Edited by: bigeyes |
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