FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
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Disable GFWL Checksum | Locked | |
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Sep 22 2010 Anchor | |
Edited by: Vetron |
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Sep 22 2010 Anchor | ||
As I remember there were a replacement for xlive.dll named XLiveness which was made for GTA4 or Fallout 3 to disable checksums, game variables protection etc., - it was required to use some mods. However, as I see, it's stated that the developers disabled online functions in it to prevent cheating in multiplayer: But the word "disabled" gives me hope that it's what they did, and not an inevitable consequence. Sorry, I'm not a pro at all with all those binaries and hex editing, but maybe it's worth to try contacting the developers. Edited by: bac9 |
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Sep 22 2010 Anchor | ||
I have one for GTA 4 I used for modding, if you would just like to have it to see it. |
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Sep 23 2010 Anchor | |
I've taken a look into the xliveness mod, the problem is that FUEL appears to use a different approach to implementing GFWL - i.e. there is no xlive.dll. I believe there is something relating to GFWL included within the gamesetup.exe - I'm in the process of decompiling it, to see what resources it contains. Why did the devs of fuel have to make everything so damn awkward lol |
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Sep 23 2010 Anchor | ||
lol. I noticed though, just to see what would happen, I put the xlive.dll into my FUEL directory and started the game. It would not load because, it tried to do something with the file and couldn't find another file. Maybe it's nothing, just putting it out there. |
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Sep 23 2010 Anchor | ||
Not devs, it was Codemasters decision to use GFWL. Or blame Microsoft for developing this headache generator. I hate it too xD |
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Oct 3 2010 Anchor | |
I'm slowing working through the decompiled code - I think I've isolated xlive related stuff, don't know whether its of any significance. At least the files such as xlive.dll are intact, just packaged within the .exe. I'll go through this sometime and compare data with xliveless hacks and see what they changed. What I will try to do is located the dsound and replace it with the asi loader thingy that gta uses. Upon that I can look into what the asi script they use actually does and whether its possible to make it work with FUEL. Quite a lot of stuff to go through, so will certainly take a while.
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However - I am unable to bypass or remove the gfwl checksums / memory checks and thus the game will not start with these .exe edits made. (To test it works I used the demo .exe which has no GFWL component). Once again GFWL is proving an annoyance.
Any suggestions on how to remove or disable the GFWL checksum?
(Removing GFWL, although possible is not a solution as it would mean the loss of multiplayer...)
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Current Progress:
This allows the damocles to be driven in free ride.