Version numbering changed, see new change-log here.
V15.4 - Patch #3
Disabled the blue 'nitro' flame effect on all vehicles by default, optional mod provided to re-enable it.
Individual custom color support via mod manager, an alternative to custom color palettes.
VehiclePP files divided up so that optional mods such as "Drive on Water", "Disable Nitro" and "Invunrable" do not require constant updating and can be installed without conflicting with one another.
Handling stats for road bikes fixed to show correct values.
Fixed a rear wheel height issue (it floats!) of the Superfly.
Fixed wheel height issues of numerous other vehicles.
Unlocked ability to attempt a wheelie whlist driving the "Twin Freaks" Bike.
Unlocked ability to attempt a wheelie on most quad bikes.
Deathgrin given an overall slightly higher ride height.
Certain muscle-cars given the ability to perform a wheelie off the line.
Certain muscle-cars given hydraulics to rock the vehicle back & forwards etc.
Revised damage/durability values for several vehicles in aid of balance.
Revised weight values for SUV's (increased).
Reduced the off-road resistance for numerous ROAD vehicles so that the minimum achivable speed is slightly higher (40 to 50MPH rather than <30 to 40MPH).
Custom Career Races now supported for both offline and online play. If you install custom races and replace the stock ones, then you can still play the stock tracks online that someone else is hosting.
Several improvements to various Career Races.
Reworked file structure (again...)
Added optional mods to either increase or decrease the race rewards.
Added optional mods to either increase or decrease the zone unlock requirements.
Added optional mods to either increase or decrease the vehicle prices.
Reworked zone unlock requirements, class zone unlock requirements optional mod provided.
V15.4 - Patch #2
Fixed the ride height spawn issue of the Dragonfly, Super-fly and several other vehicles.
Invulnerable mode re-added, also available combined with 'drive on water' mod
Fixed incorrect text for Z01 004.
Fixed an issue with Z02 011.
Reworked Z01 002
Reworked Z01 003
Reworked Z01 005
Added first version of reworked HUD with option to revert to classic HUD.
Fixed several other minor issues.
V15.4 - Patch #1
Fixed a CTD issue with the Iron Bear.
Fixed a CTD issue with the Juggernaught.
Fixed a spawn issue with the Damocles where the front would spawn to low.
Fixed an issue with the ride/wheel/body height of the Damocles.
Added reworked driver-view camera for the Trident.
Added an optional "Drive on water" mod that supports all vehicles.
Minor UI Fixes and Corrections
More Vista Points!
Minor Vista Point & Livery Corrections.
Removed more 'broken' race start positions littering the game world.
Reworked several tracks to prevent buggy AI or simply fixing stupidly placed checkpoints.
Revised environmental parameters to give better visuals.
Revised Zone unlocks (better configured for playing at normal difficulty)
Option to enable Easy Zone Unlocks (i.e. requires less stars)
Option to enable Hard Zone Unlocks (i.e. requires more stars)
New Vehicle Selection for both Online and Offline. Now includes virtually every vehicle type in every race, limited only by performance class. Races are more balanced and more fun.
Revisions to the Career and Online Race Info UI elements.
Revised FUEL rewards. All rewards are now the same for every race, giving early game progress users access to more content unlocks and higher rewards.
Several Challenges in Z14 have been revised / replaced.
More 'Free Roam Extreme' Challenges
Extended Custom Challenge Support to support custom HUB settings.
Fixed Free Roam Extreme sometimes lacking rewards
Revised FUEL Rewards for all races, current reward is 2,500.Â
Full support for custom Free Roam Extreme Challenges
Support for changing the vehicles in custom races and attaching matching UI strings is now possible.
Adding a fixed weather scenario to any available custom challenge is now possible.
Fixed the issue where the challenge description text box was larger than the container UI element.
Many fixes to incorrect or missing UI strings.
Fixed race name not being displayed while viewing challenge description.
Custom Vehicle Handling Support
Custom Vehicle Settings Support
Minor Handling Corrections
Revised Vehicle Prices
Revised Vehicle Unlocks
Damocles and Trident purchasable from the beginning. TheÂ Damocles costs 100,000 FUEL and the Trident costs 25,000 FUEL.
Fix for the vehicle price not being shown in the garage.
Revised camera FOV on all bikes and quads (wider FOV for both close and far views).
Revised internal camera height for all bikes and quads (now driver view, not headlight view).
Fix for a vehicle being wrongly classed.
Fixed the wrong zone name being displayed in certain videos.
Option to Unlock all vehicles
Option to Unlock all vehicles and own them.
Option to Unlock all driver gear
Option to Unlock all zones
Option to force day length
Option to force day time
Option to enable Display XYZ (PosPersoDebug)
Option to enable Online Compatibility Mode
Option to set menu tint color (10 available colors and an option to disable)
Option to enable hardcore mode (you never respawn)
Option to enable classic vehicle colors
Major revamp of the FUEL: REFUELED Index file.
Fix for the 'Online' notifier being in the wrong place and wrong style.
Option to hide the economy HUD
Option to hide all button help text from the bottom of the screen.Â
Option to have a full-screen map view.
Option to have normal map view, but with hidden map key - good for non-english languages, where the placement is incorrect.
Revisions to UI element placement on the map screen.
Added revised controller options screen for gamepad.
Updated the 'read-me'.
Updated the "GameSetup.exe" graphics.
Revised the large " x Spotted!" (e.g. Challenge Spotted!) pop-up in-game to instead be more discrete in the lower right corner of the screen.
Revised the "Livery collected for " to only say "Livery Collected!".
All pop-up intro texts are now in sentenced case and not all capitalized.
Revised the various introduction texts at the start of the game to accommodate for where a feature has either been removed/replaced/improved since the stock game. Such as the removal of the 'switch camp screen' in favor of a greatly improved map screen.
The mod, installation instructions, package names and mod manager now are available in French.
German language is semi-supported, with the mod being playable in german, however some location names have yet to be translated. The packages are only available in english at this time.
Italian and Spanish remain unsupported at this time as no-one has come forward to assist with the translation.Â
Demo Support Added!
Implemented a revised Main Menu, removing options that aren't available in the demo.
Implemented access to script library and added custom content support.
Added several new challenges, bringing the total up to 10.
Updated the 'read-me'.
Version 1.0 of the FUEL: REFUELED Development tools included.
Free Roam Extreme Weather editor included. Comes in both basic and extended modes.
Vehicle Color Palette editor included.
Force Time of day editor included.
Force length of day included.
Source Code included.
Added french localization for all installation options.
Added JSGME language pack files for the game's five main languages.
Fixed an issue where the mod manager would boot off screen / start minimized.
Fixed issues with various installation packages containing the wrong description.
Removed certain broken race start positions from the game-world that shouldn't have been there.
Free-Roam Activities removed. These were removed due to the fact I'm implementing better ones (such as improved chopper chase and free roam extreme) via actual challenge menu.
All 'Blitz' races reworked with fixed revised checkpoints, timings and vehicle selections.
The 'Blitz' in Z17 has been changed so that it is actually a blitz race. Also added is a very small increase in available time to make it fun for all users.Â
More 'Free Roam Extreme' Challenges
Custom Challenge Support
Fix for the 'Hydro (D) [ALL]: Trident' lacking the color purple in its color palate.
Fix for the 'Bike (F) [OFF]: Sludgeray' occasionally showing up as a selectable in races where it shouldn't.
Changes to the vehicle identification system, 1st playable vehicle is now '1' and not '0'.
Custom Vehicle Color Palette Support
Fix for the disable bloom option not working correctly for some users.
Fix for the disable motion blur not working correctly for some users.
Option to disable Traffic via the mod manager.
Option to disable Shader Compile via the mod manager.
Option to disable Movies via the mod manager.
Option to disable Music via the mod manager.
Option to disable 'Mouse for Camera' via the mod manager
Option to enable Debug Tools has been revised.
Option to enable Classic HUD (with or without map).
Option to enable 'REFUELED' gamepad controls via the mod manager
- Enables 'A' also as handbrake
- Enables leaning backwards / forwards with the d-pad up / down
-Â EnablesÂ zooming in the map with right thumb-stick
- Enables placing / removing GPS markers with right thumb-stick buttonÂ
- Enables picking up and replacing markers with the left thumb-stick button
- Enables navigating debug menu with d-padÂ
- Replaces d-pad map zone left/right select with open map panning (like left thumb-stick).Â
Traffic now comes in even more different color shades (Alternate Shades of the Black, Grey and White etc.)
'Free ride' is now to be known as 'free roam'
Various livery points switched to vista points and vice versa
New collection UI elements for all collectables
Method of disabling/removing the traffic vehicles
Auto Mesh & Road Mesh
'FUEL' Barrels no longer spawn on incinerated terrain
Many new 'incinerated' objects now spawn in incinerated zones
Spawn probability of common uncommon objects has been reduced
Spawn probability of 'FUEL' barrels has been reduced, with FUEL x1 having higher priority than FUEL x4
Spawn probability of most objects with a probability of 0, increased to 1
Spawn probability of most objects spawning in deserts reduced by 100.
Career & Challenges
AI vehicles are more competitive in new challenge set
New Select Challenge UI
New Challenge Description UI
New Select Career UI
New Select Career Difficulty UI
Both Challenge & Career Info Windows display vehicle class restriction (if in place).
Challenges feature dynamic weather
Free Roam Extreme now an officially Recognized Challenge Event
Revised 'Catch Destruction' for the first three zones.
New Create Session UI
New Session Options UI
New Session Lobby UI
New Vehicle Class restriction notification
Further revisions to ensure all races work with 16 players
Vehicles & Garage
New 10-point performance statistics system
New performance statistical data
New Vehicle classing system
New Vehicle Selection UI
Countless fixes to handling since 15.1
Grip/weight bias added to vehicles
Revisions to the damage values of various vehicles
Revisions to the weight values of various vehicles
Revisions to the FOV values of various vehicles
Revisions to the grip multiplier values of various vehicles
Revisions to the color palette to reduce the 'safe web color' look
New HUD featuring compact digital speedometer and other elements combined
New Map UI
New Map 'Key' UI
New Race Editor Creation UI
New Race Editor Selection UI
New Audio Options UI
New Display Options UI
New Zone Naming Scheme Standard - e.g. 'Z19: Rainier Peak'
Revised map scroll / zoom / pan parameters
Multiple corrected text strings
Removed entry for 'Select Camp' (Function available from map UI)
Option to hide map on HUD
Added new vista points
New Challenge Set for offshore Shack and revisions for other zones.
New Standard UI ThemeÂ
Added 10 new vista points, bringing the total up-to 200.Â
Career & Challenges
"Truck [OFF]: Lucha Libre", "SUV [OFF]: Warrior"Â are now available for purchase in the Offshore shack zone.
Many fixes relating to the incorrect AI
Many fixes relating to incorrect text strings
Vehicles & GarageÂ
Buggy [ALL]: Avenger is faster when off-road.
Many handling fixes (based on feedback) where vehicles didn't respond well to changes.
No longer tells you when you are offline.
The 'Online' text is now in a more appropriate size and more noticeable color
FUEL hud text is now centralized and no longer italic. This is mirrored across all menus.
'/' is replaced with 'I'. e.g "5 / 10" now becomes "5 I 10". Increases available text area for certain strings.
A few other minor fixes and corrections.
Traffic now comes in different colours (Black, Grey and White)
Doppler truck model changed from TRAFFIC_TRUCK to FLOTTE_JEEP_1 + FLOTTE_BIGTRUCK_1
Doppler trucks are now colored to represent their typeâ€¦ e.g. green, blue or red.
Added working POIâ€™s for two hidden helipads.
Various livery points switched to vista points and vice versa
Career & Challenges
AI vehicles are more diverse (AI now drives maverick and bonus vehicles etc.)
Number of AI vehicles are increased (Typical race has 10, Special has 16)
Wider vehicle type selection during certain career and challenge races.
Challenge races now allow the player to make a vehicle selection choice.
Weather tweaked / fixed on certain races.
Fixed various bugged challenges.
Removed chopper chase and catch destruction challenges for replacement with actual races.
Timed Run / Checkpoint Run challenges now feature 4 AI opponents
Challenges are now numbered from 000 to 190
â€˜Surface typeâ€™ has been removed (its inaccurate and doesnâ€™t really relate to any useful anyway)
Career info and Challenge info now show the vehicle discipline
New Hydro and Dragster based challenges!
Wider vehicle selection in online multiplayer career races.
â€œSession Infoâ€ now shows vehicle type instead of a list of vehicle names.
â€œSession Infoâ€ now shows the zone the race takes place in.
â€œSession Infoâ€ now shows the vehicle disciplineâ€¦ e.g. OFF, ALL or ROAD
You can now allow 16 entrants in almost all online races
Vehicles & Garage
Vehicles are now correctly ordered by vehicle type in UI
Minor vehicle type fixes (Some vehicles were classed wrongly)
New color palette for all vehicles
Totally revised Garage UI
â€œPerformanceâ€ text strings corrected
â€œPerformanceâ€ now shows the vehicle mass
â€œPerformanceâ€ now shows the vehicle class
New Vehicle naming scheme e.g. â€œTRUCK [ALL]: FLOWER REAPERâ€
Handling changes to FLOTTE_JEEP_1 + FLOTTE_BIGTRUCK_1 (Should now feel like a truck)
Various changes / fixes to the POVâ€™s of certain vehicles where it was hard to see
Vehicles now receive additional ground resistance (unique to each class)
Vehicles now receive increased overall grip (reduces sliding and poor handling)
Several UI changes and fixes (Mostly updated and replaced text strings in places etc.)
Map camera can now zoom in further. (and other minor tweaks and fixes)
Debug Mode Force Time Array increased (Now 96 = time in 15 min increments)
Firemoor Fields is now ordered before Dead Ladyâ€™s Lake in Race selection.
Fixed Controller Settings UI text strings
Corrected many UI text strings that didnâ€™t make sense
New â€˜Race Typeâ€™ naming scheme
Removed loading text on the opening loading screen
Removed â€˜Liveâ€™ branding from main menu
Zones are now numbered from 01 to 19
Added UI strings that can be called from the vehicle list
Changed some of the â€˜hintâ€™ UI strings to stuff that is actually helpful.
All POIâ€™s are now contained in the poi.tsc and not scattered about hubinfo.tsc
â€œPausedâ€ text removed from main menu
New economy hud (condensed the elements along the bottom bar instead)
New Camp UI
New Map Screen UI
New Garage UI
New Create Session & Lobby UI
Debug Mode Vehicle Select now sorted.
Day / Night Cycle slowed down (i.e a day takes around 2 hours & 30 minutes)
New â€˜Free Ride Activitiesâ€™ feature* (700+ FRAâ€™s added so farâ€¦)
New Heliports added outside every camp. (You can get dropped off right outside)
New Collectable Vista Points (at least 5 new ones for every zone!)
New Collectable Livery Points (bonus-code content can be found in game world.)
New POIâ€™s for broken Helipads (Offshore Shack and Red Rock Bluffs)
New Challenges (Replaces Chopper Chases & Catch Destruction)
* Free ride activities include road trials (Time trial on certain roads), free ride extreme (adds cool weather such as tornados, from every helipad), chopper chases (decent ones.. from every vista point).
Iâ€™ll add more stuff as I remember it, but all of the above is included and completed as of now.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like FUEL: REFUELED. We love games like FUEL that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
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