FSFC gameplay is intended for a fast paced, competitive multiplayer format. Players take the side of Terran, Vasudan, or Shivan fleet commanders and attempt to dominate their opponent with speed, firepower, and skill. A countering systems helps define the role of each type of ship- and fleets composed of many different types of vessels can take advantage of more one-dimensional opponents. Each faction has unique traits in their choice of warships and research options that differentiate them from their opponents. Almost all ships are modeled off of canon FS2 vessels, and their weapon damage, speed, and health are all adapted from the Freespace 2 game files. FSFC maps are usually randomly generated with a mixture of asteroid fields, cargo depots, dust clouds/nebulas, and jump nodes for a diverse and exciting experience. Players can choose to fight in the nebula beyond Gamma Draconis for a completeley different experience, or fight a gauntlet of AI enemy forces.

Post news Report RSS Freespace: Fleet Command version 3.3 is OUT

Version 3.3 is out. Read the changelogs or go straight to the downloads section!

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Patch 3.30 RC3
-Turret laser damage reduced against bombers. Turret laser accuracy reduced against bombs slightly.
-Rakshasa armanent updated, cost and builtime increased
-Stiletto II missile HP reduced.
-NTF Iceni has a built-in Sprint drive.
-Hitbox issues should be resolved.

Patch 3.30 RC2
-Flak damage values adjusted slightly; long range flak now more reliable at doing damage (as intended)
-Capture values tweaked
-Bomb speeds and turning rates tweaked
-Collision detection for certain subsystems should be improved
-Hecate modified to work as intended.
-Orion Heavy Flak upgrade implemented.

Patch 3.30 RC1
-Adjusted turret performance and costs to match intended gameplay, as well as slight increases to turret laser ranges.
-Enabled explosion damage.
-Added upgrades for Sentry Gun armor and accuracy. Sentries can now shoot down bombs.
-Added upgrades for Cruisers and Capital ships, enabling them to shoot down bombs.
-Altered values for Flak turrets to make them more appropriate.
-Altered tooltips for weapon subsystems to make them more accessible.
-Added Corvette Armor and Sprint drive upgrades.
-Altered fighter missile researches to be more distinct and appropriate.
-Added Nav subsystems for Corvettes.
-Added support for new win conditions. Sentry Deployment freighters may no longer count for win conditions.
-Aten is now buildable without Light Photon Beams, but needs it to turn on its' beam cannons. Vasudan beam researches have been standardized with other factions.
-Added small explosions for Trebuchet and Stiletto, helping them damage small turrets.
-Corvettes and cruisers now have modeled beam subsystems.
-Some cruiser costs and buildtimes slightly adjusted.
-Multiple fighter armanent balancing adjustments to align themselves more closely with FS2 stats.
-Bombs now have proper blast radius, damaging subsystems without requiring a direct hit. Subsystems have been rebalanced to make maximum sense.
-Reduced Fighter and Bomber jump costs, reflecting jump timer changes.
-Capture vessels may now disable Shivan ships upon caputure, instead of being useless.
-Range of cluster munitions increased to reflect proper characteristics.
-Stiletto and Stiletto II now have increased HP and added homing abilities.
-Loki now has EMP adv. upgrade
-Resource drop-off weapons and HP altered.

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