Rawr, this be our first newspost here on ModDB, we don't have much content to show but I'd like to say we're still in heavy development and progressing quite smoothly.
Do read on for what we've been up to lately!
On the front of coding I have recently had some trouble with coding some basic stuff but I'm getting the hang of it now and recently broke through most(but not all) of my problems.
As for mapping not much happening as far as I know but I think Altaire deserves a bit of nearly completing his map fo_outpost in just a few days, though it's probably still gonna need quite a bit of tweaking later on after more testing.
Nauz has been delivering excellent work as usual and you can credit the awesome holy hand grenade model and animations to him and I'll assure you that Nauz and me together will be making sure holy hand grenade will be one of the most awesome grenades you ever used in a game!
Also here's a Work in Progress screenshot for the Melon grenade, which will basicly be like a On touch detonate frag grenade, it will be weaker then regular grenades but exlodes on contact making it usefull in direct encounters but can't be used for bouncing around corners.
Here's the screenshot:
Do keep watching this page as we'll try to keep it updated with new screenshots and demonstration video's whenever we have something worthy to show :)
Haha! Melon Grenade! I'm loving the tone of this mod :D Good work guys, keep it up!
What happens if you throw it at someone's face? Do they get blinded for a short amount of time, due to the melon and stuff in their face?
hmm maybe, but probably not. It's actually more like an actual grenade with the shape of a melon and painted like a melon so it doesnt actually have melon.. fruit inside of it but only explosives.
Sounds interesting.
i think you should have the melon explode on impact, becuase if you threw a melon in hl2 it would brake, or in real life...
yeah it is gonna explode on contact when it's done so don't worry ;)
it's part of the reason we picked a melon for this type of grenade as well.
it will, that's why i wrote, that the animations / explosion / damage wouldnt be final ;)
but thanks for CC, it's always appreciated