Improved AI, Hor+ FOV widescreen support, proper splitscreen support and improved gamepad support for Unreal Tournament III
Short post detailing soon-to-be-released work on new stuff.
Posted by foxBoxInc on Oct 25th, 2012
So, I've taken some time here and there over the past two (three?) months to touch up this project in spots. Here, eat some changes:
Since the scope of the mod has broadened slightly to AI stuff, it will now be simply titled "foxMod". The AI and Splitscreen/Gamepad stuff will be packaged separately, so you can use one component without the other if you wish.
I'm not quite where I'd like to be with the AI, but the code's fun to toy with and I think it's a pretty good start considering there's no other stabs at AI that I've seen (the game's a few years old anyhow). Bots are still pretty awful at VCTF / vehicles in general, but at least they're a little more enjoyable in these gametypes now. The expanded behaviors in DM are subtle, but also a plus.
Most of the work on the splitscreen side of things was done late summer; for any that do actually follow this mod, I apologize for not releasing that work sooner. I'm pretty happy with the Hor+ FOV support as that helps bring UT3 to the (thankfully) 2012 ideal of highly configurable FOV in games (just wish more allowed this! I'm looking at you, every-game-without-FOV-sliders).
I expect to release this either tonight or tomorrow, as I'll probably poke at the finishing touches when I'm tired of swimming around in all the work I should really be doing.