Improved AI, Hor+ FOV widescreen support, proper splitscreen support and improved gamepad support for Unreal Tournament 3

Report abuse foxMod v0.7 - Manual Install Zip
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Sep 8th, 2013
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The seventh and largest release of foxMod drops dozens of AI improvements, improved widescreen support and further enhanced 4-player splitscreen and gamepad support.

As always, please read the Readme for installation instructions and other important information. Thanks! :)

Changes in v0.7 (09/08/13):

  • Support for new CBP3 content
  • Drop Flag / Weapon control, which will now toss your weapon when held
  • Proper vehicle FOV support (wasn't being calculated correctly before)
  • Proper campaign mutator support (including splitscreen)
  • New Force Translocator mutator to force Translocator in any game mode (will disable Hoverboards)
  • "DisplayPortrait Accessed None 'VoiceInterface'" bug fix
  • Team-colored death messages for all modes
  • Fixed voting in a 3-4p splitscreen games causing a crash (from v0.5 - oops!)
  • Gamepad autoaim now only activates if gamepad input has been used exclusively for the past few seconds (using tandem gamepad+mouse setups will no longer grant autoaim)
  • Vehicle control type now reliably set for network clients
  • Gamepad autoaim now reliably set for network clients
  • Various bug fixes and code cleanup, particularly with networking support
  • Sounds now only play for the closest player in splitscreen (fixes all known splitscreen audio bugs). Removed volume normalization as it's no longer needed.
  • Fixed non-looping action music in DM-Deck (and any map that uses GoDown as music)
  • New Look to Steer control code that factors in movement stick/keys in addition to camera orientation (allows driving and looking in two different directions at once when using "relative" steering control)
  • Weapon Switcher Quick Peek is now also shown if the weapon bar is hidden
  • Fixed an issue where the voting screen could become unresponsive if the 2nd, 3rd or 4th player won the match
  • Server-configurable FOV clamps


  • Support for new CBP3 content
  • Configurable max default orders
  • Further general anti-stuck improvements
  • AI now attack any visible part of objects (helps tremendously on attacking Power Nodes / Cores -- AI can now complete Confrontation with the Leviathan)
  • Avoidance Mapping system that allows bots to choose potentially longer, but safer paths when running an objective
  • AI make better use of level geometry as cover during fights
  • AI avoid lifts if they have already been used and would need to wait
  • AI no longer attempt to snipe when actively under fire
  • Further improved hoverboard usage - AI now hoverboard more often in Warfare
  • AI now attempt toss the flag to stronger teammates closer to the base
  • AI now attempt to toss their weapon to weaker teammates, such as recently respawned teammates
  • Greater avoidance of areas where there have been a lot of deaths that match
  • Hold Position order sticks after a bot dies (AI now store their HoldSpot)
  • Greatly improved vehicle healing behavior for AI (always heal nearby vehicles if not in combat)
  • Necris and Krall bots no longer randomly spout human speech (particularly incoming vehicles)
  • AI now prioritize vehicles they're already heading towards (similar to vanilla behavior)
  • AI now understand towing in Warfare
  • AI now slightly prefer fast vehicles over slow ones
  • AI now slightly prefer artillery
  • AI now check if they're close to the ground before hoverboarding, getting out of a vehicle to heal, etc.
  • Better combat checks for hoverboards and non-combat vehicles
  • Major code cleanups
  • AI now always attack the power core if they have line-of-sight to it
  • Improved "devious" behavior checks
  • AI now longer reuse routes as often
  • AI Titans that are stuck now attempt to crouch out of their spot, and failing that just suicide (better than them uselessly sitting there)
  • Attacking AI now only use defensive vehicles (turrets etc.) when threatened, and get out after the threat is eliminated
  • AI can now bail from low-health turrets
  • Major improvements to AI vehicle handling when stuck
  • Small fixes to help bots play on maps like ONS-Hostile
  • AI can now attack locked enemy vehicles to thin out base defenses
  • Improved vehicle usage in non-objective game modes
  • Improved vehicle usage in combat
  • AI vehicle gunners no longer randomly shoot at the wall
  • Improved orb handling ability
  • Improved Warfare teleporter usage
  • AI now only grab vehicles within range of leader
  • AI now grab items within range of leader
  • AI now taunt and give praise on cool actions (flag captures, multi-kills, sprees, etc.)
  • Improved shootable door behavior (like on Turbine) - use Enforcer or other weapon guaranteed to open door if possible
  • Use Impact Hammer on invulnerable or heavily shielded enemies to knock their powerups off if appropriate
  • More configurable options for AI
  • Added a small configurable easter egg :)
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foxMod v0.7 - Manual Install Zip
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Released Jan 25, 2014
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