In the last few hours (as of 20:28 GMT 03/02/2009)beta testing of v0.1 has begun!
Our small team of dedicated and naturally completely wacky testers are having at it as I write, and between us we have already rooted out a couple of major errors beyond just missing hardpoints (it involved our brand new gameconstants being replaced by a vanilla one - the style of our game in mind; any coders reading will know why that'd mess things up) as well as the classic ship hardpoint bugs.
Be ye anxious, for the testing is at hand, and after fixing everything, there will be a good length of time devoted to fine tuning and balancing, before.... v0.1 will be released!
LTCC!
Excellent! Good to see work can be fun too ;)