Fortress Forever is a Source Mod inspired by Team Fortress. Our independent team has created this mod entirely from scratch. Fortress Forever should please those who have stuck with or been a part of QWTF and TFC over the years while at the same time doing more for new TF players than any prior Fortress attempt.
These next few months are going to be great for TF fans and halflife2 gamers alike. It is with great pleasure that we announce Fortress Forever will be released this September, and of course it will be free to all halflife 2 owners.
Posted by schtoofa on Sep 5th, 2007
These next few months are going to be great for TF fans and halflife2 gamers alike. It is with great pleasure that we announce Fortress Forever will be released this September, and of course it will be free to all halflife 2 owners. The game will release with 10 core maps featuring 6 different game modes centering around capture the flag, and capture and defend gameplay. Spread the word and get ready for action!
Fortress Forever expands on the classic team fortress action as well as introducing elements to improve accessibility for players new to the genre. If you ever find yourself antsy waiting to get back into the action in other multiplayer games, then this is the game for you. It's not all instant gratification though; within the game there are classes to suit every player's style, be it stealth, finesse with movement, precision aim, the joy of weilding a ridiculous amount of explosives, or simply brute force. Even within these classes (9 in total) you can go about developing your own playstyle.
We hope to get out some simple no frills gameplay clips in the upcoming days to show the kind of experience players can expect the first time they fire up the game, but there is no real substitute for experiencing it firsthand. We hope to see you in the server on release day.
Another reminder to those who plan to host servers on release: Send an email to firstname.lastname@example.org with your server or mirror information. If you already sent your info we still have it on file, so no need to resend; thanks!
Also we are still looking for a programmer and character modeller/texture artist for post release enhancement and support. If you have any other talent you'd like to lend, we will be interested so let us know.
On a final note: Thanks to the halflife2 community for all the support (and criticism) during development. We've listened carefully to feedback around the general community, and are confident that it has helped shape the first release for the better, and will continue to help shape the game through its lifetime.