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New Summary/Description! This is still my first attempt at a mod and I'm still thinking of a better/longer name, but for now, I'll stick with this. I plan to "enhance" the game in my own way. Add a crap ton of stuff, new units, new maps(space/land/galactic), new objectives, new factions, new voices, and re-use old stuff as well. Then, I'm going to balance the hell out of it so nothing is majorly broken/overpowered. EDIT: I HAVE CHANGED THE NAME! I've gone beyond simply changing the galactic conquest maps and stuff. So, new name.

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So, guys, I'm not dead, and neither is the mod. Progress has just been slow. With that being said, And I come back to you now at the turn of the tide.

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I had an idea. I have been working on my new AI for a while, and focusing on that mainly. However, I was trying to make a new unit, using lightning and through my stumbles, I had realized something. The developers of Empire At War/Forces Of Corruption did something, which I would declare as odd. In Forces Of Corruption, they used assets (this isn't the odd part) from Empire At War (This is the odd part) but didn't put them in with the files for Forces Of Corruption. Meaning, if you just go looking for everything in Forces Of Corruption, you may not find what you're looking for. So, just realizing this, I have come to the theory that, I may be missing some important parts of code I need to change in order to make the AI functional, because of the fact that they were not included in what I had.
Regardless if this works or not to create my AI, expect a new version coming soon.

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Ackerman
Ackerman - - 25 comments

I'm still watching and caring! :D

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