As the Battle on Installation 04 rages on between the Covenant and UNSC forces, an evil so terrible lies silently in slumber. In the pursuit of knowledge and power, the Covenant unleash a force that even they fear. As Containment Facilities across Alpha Halo are breached, one in particular is at the forefront of this. On a lone island in the middle of Installation 04's many seas, a facility unlike the others contains something that will make the Flood thousands of times more formidable to combat. A Gravemind lies dormant deep inside the recesses of this vault. The Battle for Installation 04 is about to reach its pinnacle.

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This news post will be discussing our plans for the mod within the next month. As well as upcoming an upcoming walkthrough/trailer.

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Hello again everybody, it's been quite a while since our last 'official' update but now that school is over (for now) work on the mod will hopefully be going ahead full steam and will be on the way to be getting finished soon.

In our last update, I showed you some of our new changes and new things that are being implemented into the mod. Sadly, this post wont contain any new pictures or videos. It's more of an informative post.

You see, in about a month's time we'll be releasing a walkthrough/trailer of the mod in action showcasing some of the new changes and additions we've made. While I can't give a specific date, as I said it will be roughly in a month. The video itself will be run-through of StKft with perhaps some clips from other levels too.

Until then, I'll be more active on Halomaps and Moddb and will be answering any question you have pertaining to the mod to the best of my ability. Whether these questions are "What new units are in the mod?" or quite simply "When is the release date?" I'll be attempting to answer them all without hopefully giving away too much information.

One picture? Oh go on then....

User Posted Image

Right click and view image for larger size. WIP and subject to change.

Comments
TheUnabridgedGamer
TheUnabridgedGamer

Impressive model for something as simple as Combat Evolved.

Do you intend to actually -fully- add new weapons? We're not talking half-arsed ones that "Sort of" work but are either overpowered or just odd. We're talking CMT v2 level quality.

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LoneWarrior Author
LoneWarrior

We discussed new weapons fairly early on in the mod, and we don't want to do new ones that replace the Assault Rifle or anything like that, we'd prefer to keep the weapon set as stock as possible.

For one of the levels I can say that there will be a new weapon for the player to use, but perhaps not in the traditional sense of bullets/plasma.

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